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We consider the problem of top-k subset selection in Dueling Bandit problems with score information. Real-world pairwise ranking problems often exhibit a high degree of transitivity and prior work has suggested sampling methods that exploit…

Machine Learning · Computer Science 2021-01-01 Matthew Groves , Juergen Branke

Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge…

Machine Learning · Computer Science 2024-10-28 Takato Okudo , Seiji Yamada

While reinforcement learning (RL) has been successful in natural language processing (NLP) domains such as dialogue generation and text-based games, it typically faces the problem of sparse rewards that leads to slow or no convergence.…

Computation and Language · Computer Science 2020-10-07 Ameet Deshpande , Eve Fleisig

Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still lacking the…

Artificial Intelligence · Computer Science 2016-06-17 Nir Baram , Tom Zahavy , Shie Mannor

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies…

Artificial Intelligence · Computer Science 2020-07-07 Arman Maesumi

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the…

Machine Learning · Computer Science 2023-03-08 Wei Xi , Yongxin Zhang , Changnan Xiao , Xuefeng Huang , Shihong Deng , Haowei Liang , Jie Chen , Peng Sun

In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because…

Artificial Intelligence · Computer Science 2021-05-24 Won Joon Yun , Sungwon Yi , Joongheon Kim

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Consider a card guessing game with complete feedback in which a deck of $n$ cards ordered $1,\dots, n$ is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at…

Combinatorics · Mathematics 2022-07-22 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda

Massive practical works addressed by Deep Q-network (DQN) algorithm have indicated that stochastic policy, despite its simplicity, is the most frequently used exploration approach. However, most existing stochastic exploration approaches…

Machine Learning · Computer Science 2022-06-22 Wenhui Huang , Cong Zhang , Jingda Wu , Xiangkun He , Jie Zhang , Chen Lv

Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering…

Machine Learning · Computer Science 2021-07-05 Anssi Kanervisto , Christian Scheller , Yanick Schraner , Ville Hautamäki

This paper provides an estimate for the handicap effect in the go game, a board game widely played in Asia and other parts of the world. The estimation utilizes a unique handicap assignment rule of the game, where the amount of handicaps…

Applications · Statistics 2016-06-21 Kota Mori

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

Computation and Language · Computer Science 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

Reinforcement learning (RL) has made significant strides in various complex domains. However, identifying an effective policy via RL often necessitates extensive exploration. Imitation learning aims to mitigate this issue by using expert…

Machine Learning · Computer Science 2025-08-12 Xuefeng Liu , Takuma Yoneda , Chaoqi Wang , Matthew R. Walter , Yuxin Chen

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

Computer Science and Game Theory · Computer Science 2008-11-12 Marco Faella

Span extraction is an essential problem in machine reading comprehension. Most of the existing algorithms predict the start and end positions of an answer span in the given corresponding context by generating two probability vectors. In…

Computation and Language · Computer Science 2020-10-01 Huaishao Luo , Yu Shi , Ming Gong , Linjun Shou , Tianrui Li

Understanding the properties of games played under computational constraints remains challenging. For example, how do we expect rational (but computationally bounded) players to play games with a prohibitively large number of states, such…

Computer Science and Game Theory · Computer Science 2021-05-20 Thomas Orton

We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Sinisa Stekovic , Mahdi Rad , Alireza Moradi , Friedrich Fraundorfer , Vincent Lepetit

Model-based reinforcement learning agents utilizing transformers have shown improved sample efficiency due to their ability to model extended context, resulting in more accurate world models. However, for complex reasoning and planning…

Machine Learning · Computer Science 2024-06-04 Pranav Agarwal , Sheldon Andrews , Samira Ebrahimi Kahou
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