Related papers: Gamification Techniques for Raising Cyber Security…
Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…
Currently, many users of Social Network Sites are insufficiently aware of who can see their shared personal items. Nonetheless, most approaches focus on enhancing privacy in Social Networks through improved privacy settings, neglecting the…
While the public claim concern for their privacy, they frequently appear to overlook it. This disparity between concern and behaviour is known as the Privacy Paradox. Such issues are particularly prevalent on wearable devices. These…
Usable and secure authentication on the web and beyond is mission-critical. While password-based authentication is still widespread, users have trouble dealing with potentially hundreds of online accounts and their passwords. Alternatives…
Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…
In the wake of the arrival of digital media, the Internet, the web, and online social media, a flood of new cyber security research questions have emerged. There is a lot of money being lost around the world because of cyber-attacks. As a…
In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…
Thanks to the advance of technology, all kinds of applications are becoming more complete and capable of performing complex tasks that save much of our time. But to perform these tasks, applications require that some personal information…
We introduce quantitative usability and security models to guide the design of password management schemes --- systematic strategies to help users create and remember multiple passwords. In the same way that security proofs in cryptography…
Attacks to networks are becoming more complex and sophisticated every day. Beyond the so-called script-kiddies and hacking newbies, there is a myriad of professional attackers seeking to make serious profits infiltrating in corporate…
A real time portal (www.ganamoscybersecure.org) to enlighten people on how to protect their data in the web, the strategies adopted by cyber criminals to succeed in exploiting their victims as well as the mistakes made by people and…
The new generation of security threats has been promoted by digital currencies and real-time applications, where all users develop new ways to communicate on the Internet. Security has evolved in the need of privacy and anonymity for all…
This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…
Organizations rely on phishing interventions to enhance employees' vigilance and safe responses to phishing emails that bypass technical solutions. While various resources are available to counteract phishing, studies emphasize the need for…
In the age of ubiquitous technologies, security- and privacy-focused choices have turned out to be a significant concern for individuals and organizations. Risks of such pervasive technologies are extensive and often misaligned with user…
While modern society benefits from a range of technological advancements, it also is exposed to an ever-increasing set of cybersecurity threats. These affect all areas of life including business, government, and individuals. To complement…
Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster…
Research involving at-risk users -- that is, users who are more likely to experience a digital attack or to be disproportionately affected when harm from such an attack occurs -- can pose significant safety challenges to both users and…
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…
The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…