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Teaching agile software development by pairing lectures with hands-on projects has become the norm. This approach poses the problem of grading and evaluating practical project work as well as process conformance during development. Yet, few…

Software Engineering · Computer Science 2018-09-05 Christoph Matthies , Thomas Kowark , Matthias Uflacker , Hasso Plattner

Online learning is becoming increasingly popular, whether for convenience, to accommodate work hours, or simply to have the freedom to study from anywhere. Especially, during the Covid-19 pandemic, it has become the only viable option for…

Computers and Society · Computer Science 2021-09-17 Himali Aryal

Various studies have shown that students tend to get higher marks when assessed through coursework based assessment methods which include either modules that are fully assessed through coursework or a mixture of coursework and examinations…

Computers and Society · Computer Science 2020-09-01 Mohammed Alsuwaiket , Anas H. Blasi , Ra'Fat Al-Msie'deen

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

Predicting the performance of students early and as accurately as possible is one of the biggest challenges of educational institutions. Analyzing the performance of students early can help in finding the strengths and weakness of students…

Computers and Society · Computer Science 2021-12-03 Aaditya Bhusal

Blended learning has become a dominant educational model in higher education in the UK and worldwide, particularly after the COVID-19 pandemic. This is further enriched with accompanying pedagogical changes, such as strengthened…

Computers and Society · Computer Science 2025-11-18 Muhidin Mohamed , Shubhadeep Mukherjee , Bhavana Baad

This article addresses the logistics of implementing projects in an undergraduate mathematics class and is intended both for new instructors and for instructors who have had negative experiences implementing projects in the past. Project…

History and Overview · Mathematics 2017-01-06 R. Corban Harwood

The interest in predicting online learning performance using ML algorithms has been steadily increasing. We first conducted a scientometric analysis to provide a systematic review of research in this area. The findings show that most…

Computers and Society · Computer Science 2024-06-19 Jin Yuan , Xuelan Qiu , Jinran Wu , Jiesi Guo , Weide Li , You-Gan Wang

Advances in large language models (LLMs) enable many new innovations in education. However, evaluating the effectiveness of new technology requires real students, which is time-consuming and hard to scale up. Therefore, many recent works on…

Computation and Language · Computer Science 2026-05-06 Alexander Scarlatos , Jaewook Lee , Simon Woodhead , Andrew Lan

A growing number of universities worldwide use various forms of online and blended learning as part of their academic curricula. Furthermore, the recent changes caused by the COVID-19 pandemic have led to a drastic increase in importance…

Machine Learning · Computer Science 2022-09-05 Galina Deeva , Johannes De Smedt , Cecilia Saint-Pierre , Richard Weber , Jochen De Weerdt

Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…

Computation and Language · Computer Science 2020-05-13 Ji-Ung Lee , Christian M. Meyer , Iryna Gurevych

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

Computers and Society · Computer Science 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Formal software testing education is important for building efficient QA professionals. Various aspects of quality assurance approaches are usually covered in courses for training software testing students. Automated Test Tools is one of…

Software Engineering · Computer Science 2024-06-03 Susmita Haldar , Mary Pierce , Luiz Fernando Capretz

Integrating Large Language Models (LLMs) into educational practice enables personalized learning by accommodating diverse learner behaviors. This study explored diverse learner profiles within a multi-agent, LLM-empowered learning…

Computers and Society · Computer Science 2025-10-13 Zhanxin Hao , Jianxiao Jiang , Jifan Yu , Zhiyuan Liu , Yu Zhang

In recent years, with the enormous explosion of web based learning resources, personalization has become a critical factor for the success of services that wish to leverage the power of Web 2.0. However, the relevance, significance and…

Computers and Society · Computer Science 2014-07-29 Tanmay Sinha , Ankit Banka , Dae Ki Kang

We present a novel learning analytics approach, for analyzing the usage of resources in MOOCs. Our target stakeholders are the course designers who aim to evaluate their learning materials. In order to gain insight into the way educational…

Computers and Society · Computer Science 2017-10-18 Remi Brochenin , Joos Buijs , Mehrnoosh Vahdat , Wil van der Aalst

Real-time and open online course resources of MOOCs have attracted a large number of learners in recent years. However, many new questions were emerging about the high dropout rate of learners. For MOOCs platform, predicting the learning…

Computers and Society · Computer Science 2018-08-07 Zhemin Liu , Feng Xiong , Kaifa Zou , Hongzhi Wang

Online experiments are the gold standard for evaluating impact on user experience and accelerating innovation in software. However, since experiments are typically limited in duration, observed treatment effects are not always permanently…

Human-Computer Interaction · Computer Science 2021-02-26 Soheil Sadeghi , Somit Gupta , Stefan Gramatovici , Jiannan Lu , Hao Ai , Ruhan Zhang

Time plays an integral role in the realm of e-learning modules. plaimi previously described a canvas for composing e-learning modules. By transitivity, time needs to play an integral role in this canvas. This paper investigates some of the…

Computers and Society · Computer Science 2016-03-16 Alexander Berntsen