Related papers: On-Line Balancing of Random Inputs
Let $\xi$ be a random integer vector, having uniform distribution \[\mathbf{P} \{\xi = (i_1,i_2,...,i_n) = 1/n^n \} \ \hbox{for} \ 1 \leq i_1,i_2,...,i_n\leq n.\] A realization $(i_1,i_2,...,i_n)$ of $\xi$ is called \textit{good}, if its…
This paper considers online optimization of a renewal-reward system. A controller performs a sequence of tasks back-to-back. Each task has a random vector of parameters, called the task type vector, that affects the task processing options…
Probability estimates generated by boosting ensembles are poorly calibrated because of the margin maximization nature of the algorithm. The outputs of the ensemble need to be properly calibrated before they can be used as probability…
In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…
We design online algorithms for the fair allocation of public goods to a set of $N$ agents over a sequence of $T$ rounds and focus on improving their performance using predictions. In the basic model, a public good arrives in each round,…
We introduce online learning with vector costs (\OLVCp) where in each time step $t \in \{1,\ldots, T\}$, we need to play an action $i \in \{1,\ldots,n\}$ that incurs an unknown vector cost in $[0,1]^{d}$. The goal of the online algorithm is…
This paper analyzes a simple game with $n$ players. We fix a mean, $\mu$, in the interval $[0, 1]$ and let each player choose any random variable distributed on that interval with the given mean. The winner of the zero-sum game is the…
We extend classical estimates for the vector balancing constant of $\mathbb{R}^d$ equipped with the Euclidean and the maximum norms proved in the 1980's by showing that for $p =2$ and $p=\infty$, given vector families $V_1, \ldots, V_n…
We consider the problem of optimal bidding for virtual trading in two-settlement electricity markets. A virtual trader aims to arbitrage on the differences between day-ahead and real-time market prices; both prices, however, are random and…
In many online learning problems we are interested in predicting local information about some universe of items. For example, we may want to know whether two items are in the same cluster rather than computing an assignment of items to…
The secure summation problem, where $K$ users wish to compute the sum of their inputs at a server while revealing nothing about all $K$ inputs beyond the desired sum, is generalized in two aspects - first, the desired function is an…
Traditionally, the problem of apportioning the seats of a legislative body has been viewed as a one-shot process with no dynamic considerations. While this approach is reasonable for some settings, dynamic aspects play an important role in…
We consider the problem of routing for logistics purposes, in a contested environment where an adversary attempts to disrupt the vehicle along the chosen route. We construct a game-theoretic model that captures the problem of optimal…
We study the task of online learning in the presence of Massart noise. Instead of assuming that the online adversary chooses an arbitrary sequence of labels, we assume that the context $\mathbf{x}$ is selected adversarially but the label…
An important theorem of Banaszczyk (Random Structures & Algorithms `98) states that for any sequence of vectors of $\ell_2$ norm at most $1/5$ and any convex body $K$ of Gaussian measure $1/2$ in $\mathbb{R}^n$, there exists a signed…
Variational inequalities are a formalism that includes games, minimization, saddle point, and equilibrium problems as special cases. Methods for variational inequalities are therefore universal approaches for many applied tasks, including…
We consider the problem of designing minimax estimators for estimating the parameters of a probability distribution. Unlike classical approaches such as the MLE and minimum distance estimators, we consider an algorithmic approach for…
We consider a system where agents enter in an online fashion and are evaluated based on their attributes or context vectors. There can be practical situations where this context is partially observed, and the unobserved part comes after…
The method of 1-bit ("sign-sign") random projections has been a popular tool for efficient search and machine learning on large datasets. Given two $D$-dim data vectors $u$, $v\in\mathbb{R}^D$, one can generate $x = \sum_{i=1}^D u_i r_i$,…
Offline policy optimization could have a large impact on many real-world decision-making problems, as online learning may be infeasible in many applications. Importance sampling and its variants are a commonly used type of estimator in…