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The advent of industrial robotics and autonomous systems endow human-robot collaboration in a massive scale. However, current industrial robots are restrained in co-working with human in close proximity due to inability of interpreting…

Robotics · Computer Science 2023-04-24 Zhuangzhuang Dai , Jinha Park , Aleksandra Kaszowska , Chen Li

We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Jiaxin Lu , Chun-Hao Paul Huang , Uttaran Bhattacharya , Qixing Huang , Yi Zhou

We investigated gaze direction during movement observation. The eye movement data were collected during an experiment, in which different models of movement production (based on movement primitives, MPs) were compared in a two alternatives…

Human-Computer Interaction · Computer Science 2025-03-25 Benjamin Knopp , Daniel Auras , Alexander C. Schütz , Dominik Endres

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

The analysis of the ubiquitous human-human interactions is pivotal for understanding humans as social beings. Existing human-human interaction datasets typically suffer from inaccurate body motions, lack of hand gestures and fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Liang Xu , Xintao Lv , Yichao Yan , Xin Jin , Shuwen Wu , Congsheng Xu , Yifan Liu , Yizhou Zhou , Fengyun Rao , Xingdong Sheng , Yunhui Liu , Wenjun Zeng , Xiaokang Yang

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…

Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-06 Xun Long Ng , Kian Eng Ong , Qichen Zheng , Yun Ni , Si Yong Yeo , Jun Liu

Human Activity Recognition (HAR) using on-body devices identifies specific human actions in unconstrained environments. HAR is challenging due to the inter and intra-variance of human movements; moreover, annotated datasets from on-body…

Computer Vision and Pattern Recognition · Computer Science 2022-12-05 Shrutarv Awasthi , Fernando Moya Rueda , Gernot A. Fink

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette

From scientific research to commercial applications, eye tracking is an important tool across many domains. Despite its range of applications, eye tracking has yet to become a pervasive technology. We believe that we can put the power of…

Computer Vision and Pattern Recognition · Computer Science 2016-06-21 Kyle Krafka , Aditya Khosla , Petr Kellnhofer , Harini Kannan , Suchendra Bhandarkar , Wojciech Matusik , Antonio Torralba

Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…

Human-Computer Interaction · Computer Science 2018-07-26 Julian Steil , Philipp Müller , Yusuke Sugano , Andreas Bulling

Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Orest Kupyn , Eugene Khvedchenia , Christian Rupprecht

Eye tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. This study presents a comprehensive eye-tracking analysis framework of the Inhibitory Control Game, named the ReStroop game,…

Human-Computer Interaction · Computer Science 2025-09-11 Abdul Rehman , Ilona Heldal , Diana Stilwell , Paula Costa Ferreira , Jerry Chun-Wei Lin

Humans race drones faster than algorithms, despite being limited to a fixed camera angle, body rate control, and response latencies in the order of hundreds of milliseconds. A better understanding of the ability of human pilots of selecting…

Robotics · Computer Science 2021-03-09 Christian Pfeiffer , Davide Scaramuzza

Human movements are both an area of intense study and the basis of many applications such as character animation. For many applications, it is crucial to identify movements from videos or analyze datasets of movements. Here we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2021-07-14 Saeed Ghorbani , Kimia Mahdaviani , Anne Thaler , Konrad Kording , Douglas James Cook , Gunnar Blohm , Nikolaus F. Troje

Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance…

Lie detection is considered a concern for everyone in their day to day life given its impact on human interactions. Thus, people normally pay attention to both what their interlocutors are saying and also to their visual appearances,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-01 Nuria Rodriguez-Diaz , Decky Aspandi , Federico Sukno , Xavier Binefa

In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Heqian Qiu , Zhaofeng Shi , Lanxiao Wang , Huiyu Xiong , Xiang Li , Hongliang Li

Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or…

Cryptography and Security · Computer Science 2026-05-18 Ishpuneet Singh , Gursmeep Kaur , Uday Pratap Singh Atwal , Guramrit Singh , Gurjot Singh , Maninder Singh

What is the right way to reason about human activities? What directions forward are most promising? In this work, we analyze the current state of human activity understanding in videos. The goal of this paper is to examine datasets,…

Computer Vision and Pattern Recognition · Computer Science 2017-08-10 Gunnar A. Sigurdsson , Olga Russakovsky , Abhinav Gupta
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