Related papers: Counting Polygon Triangulations is Hard
In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…
In this paper, we enumerate Newton polygons asymptotically. The number of Newton polygons is computable by a simple recurrence equation, but unexpectedly the asymptotic formula of its logarithm contains growing oscillatory terms. As the…
We prove a complexity dichotomy theorem for a class of Holant problems on 3-regular bipartite graphs. Given an arbitrary nonnegative weighted symmetric constraint function $f = [x_0, x_1, x_2, x_3]$, we prove that the bipartite Holant…
We show that deciding whether a given set of circles can be packed into a rectangle, an equilateral triangle, or a unit square are NP-hard problems, settling the complexity of these natural packing problems. On the positive side, we show…
We study the geometry of billiard orbits on rectangular billiards. A truncated billiard orbit induces a partition of the rectangle into polygons. We prove that thirteen is a sharp upper bound for the number of different areas of these…
A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…
Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…
We give the complete list of possible torsion subgroups of elliptic curves with complex multiplication over number fields of degree 1-13. Additionally we describe the algorithm used to compute these torsion subgroups and its implementation.
A high-level description of an algorithm which computes the minimum perimeter triangle enclosing a convex polygon in linear time exists in the literature. Besides that an implementation of the algorithm is given in the subsequent work.…
We pose and answer several questions concerning the number of ways to fold a polygon to a polytope, and how many polytopes can be obtained from one polygon; and the analogous questions for unfolding polytopes to polygons. Our answers are,…
We consider whether any two triangulations of a polygon or a point set on a non-planar surface with a given metric can be transformed into each other by a sequence of edge flips. The answer is negative in general with some remarkable…
We study decompositions of natural numbers into triangular summands. For instance, we prove that any natural number can be represented as a sum of four triangular numbers, two of them having even indices and the other two having odd…
We introduce a notion of $k$-convexity and explore polygons in the plane that have this property. Polygons which are \mbox{$k$-convex} can be triangulated with fast yet simple algorithms. However, recognizing them in general is a 3SUM-hard…
In this paper, we prove that the set of triangulations of a polygon can be equipped with an order to become a lattice. First, we define this order. In [HN99], authors defined the flip operator and then prove some properties of the graph of…
We give some new advances in the research of the maximum number of triangles that we may obtain in a simple arrangements of n lines or pseudo-lines.
This paper gives a dichotomy theorem for the complexity of computing the partition function of an instance of a weighted Boolean constraint satisfaction problem. The problem is parameterised by a finite set F of non-negative functions that…
We prove that computing a single pair of vertices that are mapped onto each other by an isomorphism $\phi$ between two isomorphic graphs is as hard as computing $\phi$ itself. This result optimally improves upon a result of G\'{a}l et al.…
It is shown that there exist infinitely many triangular numbers (congruent to 3 mod 12) which cannot be the distance between two perfect numbers.
Representing a polygon using a set of simple shapes has numerous applications in different use-case scenarios. We consider the problem of covering the interior of a rectilinear polygon with holes by a set of area-weighted, axis-aligned…
We demonstrate that Col is PSPACE-complete on triangular grid graphs via a reduction from Bounded Two-Player Constraint Logic. This is the most structured graph family that Col is known to be computationally hard for.