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Cybersecurity awareness is shaped by a wide range of professional and personal experiences, including information and training at work and the sharing of news and other content at home. In order to explore how people discover cybersecurity…
Computing devices are vital to all areas of modern life and permeate every aspect of our society. The ubiquity of computing and our reliance on it has been accelerated and amplified by the COVID-19 pandemic. From education to work…
With the emergence of Artificial Intelligent chatbot tools such as ChatGPT and code writing AI tools such as GitHub Copilot, educators need to question what and how we should teach our courses and curricula in the future. In reality,…
Fooling adversaries with traps such as honeytokens can slow down cyber attacks and create strong indicators of compromise. Unfortunately, cyber deception techniques are often poorly specified. Also, realistically measuring their…
Cyberbullying has been a significant challenge in the digital era world, given the huge number of people, especially adolescents, who use social media platforms to communicate and share information. Some individuals exploit these platforms…
Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain unfilled. Furthermore, employees with computational thinking (CT) skills are required, even if…
Software testing and debugging are often seen as tedious, making them challenging to teach effectively. We present Sojourner under Sabotage, a browser-based serious game that enhances learning through interactive, narrative-driven…
The rapid advancement of Generative Artificial Intelligence (GenAI) has introduced new opportunities for transforming higher education, particularly in fields that require analytical reasoning and regulatory compliance, such as…
Motivation is essential in the learning process of university students, and teachers should have a wide range of strategies to address this issue. The emergence of social technologies has had a considerable influence in e-learning systems,…
The rapid expansion of artificial intelligence (AI) is raising concerns about its potential to transform cybercrime. Beyond empowering novice offenders, AI stands to intensify the scale and sophistication of attacks by seasoned…
Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning…
Artificial intelligence (AI) stands out as a game-changer in today's technology landscape. However, the integration of AI education in classroom curricula currently lags behind, leaving teenagers inadequately prepared for an imminent…
A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…
The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This…
This article aims to study intrusion attacks and then develop a novel cyberattack detection framework to detect cyberattacks at the network layer (e.g., Brute Password and Flooding of Transactions) of blockchain networks. Specifically, we…
We analyze two open source deep reinforcement learning agents submitted to the CAGE Challenge 2 cyber defense challenge, where each competitor submitted an agent to defend a simulated network against each of several provided rules-based…
Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…
Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…