English
Related papers

Related papers: MinAtar: An Atari-Inspired Testbed for Thorough an…

200 papers

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

The Arcade Learning Environment ("ALE") is a widely used library in the reinforcement learning community that allows easy programmatic interfacing with Atari 2600 games, via the Stella emulator. We introduce a publicly available extension…

Machine Learning · Computer Science 2021-11-17 J. K. Terry , Benjamin Black , Luis Santos

Reinforcement learning agents have traditionally been evaluated on small toy problems. With advances in computing power and the advent of the Arcade Learning Environment, it is now possible to evaluate algorithms on diverse and difficult…

Machine Learning · Computer Science 2014-11-03 Aaron Defazio , Thore Graepel

One major barrier to applications of deep Reinforcement Learning (RL) both inside and outside of games is the lack of explainability. In this paper, we describe a lightweight and effective method to derive explanations for deep RL agents,…

Machine Learning · Computer Science 2021-10-08 Alexander Sieusahai , Matthew Guzdial

Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While…

Machine Learning · Computer Science 2022-02-15 Danijar Hafner , Timothy Lillicrap , Mohammad Norouzi , Jimmy Ba

Deep reinforcement learning (DRL) is applied in safety-critical domains such as robotics and autonomous driving. It achieves superhuman abilities in many tasks, however whether DRL agents can be shown to act safely is an open problem. Atari…

Artificial Intelligence · Computer Science 2021-01-25 Mirco Giacobbe , Mohammadhosein Hasanbeig , Daniel Kroening , Hjalmar Wijk

Reinforcement learning (RL) research requires diverse, challenging environments that are both tractable and scalable. While modern video games may offer rich dynamics, they are computationally expensive and poorly suited for large-scale…

Machine Learning · Computer Science 2025-10-06 Waris Radji , Thomas Michel , Hector Piteau

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

Machine Learning · Computer Science 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei

We show that reinforcement learning agents that learn by surprise (surprisal) get stuck at abrupt environmental transition boundaries because these transitions are difficult to learn. We propose a counter-intuitive solution that we call…

Machine Learning · Computer Science 2020-01-17 Haitao Xu , Brendan McCane , Lech Szymanski , Craig Atkinson

Deep reinforcement learning has been shown to be a powerful framework for learning policies from complex high-dimensional sensory inputs to actions in complex tasks, such as the Atari domain. In this paper, we explore output representation…

Machine Learning · Computer Science 2016-06-16 Ishan P. Durugkar , Clemens Rosenbaum , Stefan Dernbach , Sridhar Mahadevan

We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments.…

Machine Learning · Computer Science 2021-10-29 Hao Liu , Pieter Abbeel

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance…

Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more challenging task. In recent years, extensive research was…

Machine Learning · Computer Science 2017-02-08 Nadav Bhonker , Shai Rozenberg , Itay Hubara

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

Artificial Intelligence · Computer Science 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea

ATARI is a suite of video games used by reinforcement learning (RL) researchers to test the effectiveness of the learning algorithm. Receiving only the raw pixels and the game score, the agent learns to develop sophisticated strategies,…

Machine Learning · Computer Science 2024-07-17 Le Zhang , Yong Gu , Xin Zhao , Yanshuo Zhang , Shu Zhao , Yifei Jin , Xinxin Wu

We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to…

Artificial Intelligence · Computer Science 2017-04-20 Russell Kaplan , Christopher Sauer , Alexander Sosa

The branching factor of a game is the average number of new states reachable from a given state. It is a widely used metric in AI research on board games, but less often computed or discussed for videogames. This paper provides estimates…

Artificial Intelligence · Computer Science 2021-07-09 Mark J. Nelson

Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems. However, it is subject to the replicability crisis that currently…

Machine Learning · Computer Science 2022-03-03 Matthias Müller-Brockhausen , Aske Plaat , Mike Preuss

Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this…

Machine Learning · Computer Science 2020-09-14 Xingrui Yu , Yueming Lyu , Ivor W. Tsang