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Ankle push-off largely contributes to limb energy generation in human walking, leading to smoother and more efficient locomotion. Providing this net positive work to an amputee requires an active prosthesis, but has the potential to enable…

Robotics · Computer Science 2022-09-29 Rachel Gehlhar , Aaron D. Ames

Non-invasive myoelectric prostheses require a long training time to obtain satisfactory control dexterity. These training times could possibly be reduced by leveraging over training efforts by previous subjects. So-called domain adaptation…

Machine Learning · Computer Science 2016-08-29 Valentina Gregori , Barbara Caputo

Recent advancements in control of prosthetic hands have focused on increasing autonomy through the use of cameras and other sensory inputs. These systems aim to reduce the cognitive load on the user by automatically controlling certain…

Sensor-based human activity recognition (HAR) is now a research hotspot in multiple application areas. With the rise of smart wearable devices equipped with inertial measurement units (IMUs), researchers begin to utilize IMU data for HAR.…

Computer Vision and Pattern Recognition · Computer Science 2020-03-09 Fanyi Xiao , Ling Pei , Lei Chu , Danping Zou , Wenxian Yu , Yifan Zhu , Tao Li

In the rapidly evolving landscape of manufacturing and material forming, innovative strategies are imperative for maintaining a competitive edge. Augmented Reality (AR) has emerged as a groundbreaking technology, offering new dimensions in…

Human-Computer Interaction · Computer Science 2025-03-21 Mina Ghobrial , Philippe Seitier , Pierre Lagarrigue , Michel Galaup , Patrick Gilles

In the context of fitness coaching or for rehabilitation purposes, the motor actions of a human participant must be observed and analyzed for errors in order to provide effective feedback. This task is normally carried out by human coaches,…

Artificial Intelligence · Computer Science 2017-09-27 Felix Hülsmann , Stefan Kopp , Mario Botsch

The functional replication and actuation of complex structures inspired by nature is a longstanding goal for humanity. Creating such complex structures combining soft and rigid features and actuating them with artificial muscles would…

State-of-the-art reinforcement learning is now able to learn versatile locomotion, balancing and push-recovery capabilities for bipedal robots in simulation. Yet, the reality gap has mostly been overlooked and the simulated results hardly…

Robotics · Computer Science 2023-01-02 Alexis Duburcq , Fabian Schramm , Guilhem Boéris , Nicolas Bredeche , Yann Chevaleyre

State-of-the-art upper limb myoelectric prostheses often use pattern recognition (PR) control systems that translate electromyography (EMG) signals into desired movements. As prosthesis movement complexity increases, users often struggle to…

Humanoid locomotion is a challenging task due to its inherent complexity and high-dimensional dynamics, as well as the need to adapt to diverse and unpredictable environments. In this work, we introduce a novel learning framework for…

Robotics · Computer Science 2025-10-16 Hyunyoung Jung , Zhaoyuan Gu , Ye Zhao , Hae-Won Park , Sehoon Ha

Learning-based 3D object reconstruction enables single- or few-shot estimation of 3D object models. For robotics, this holds the potential to allow model-based methods to rapidly adapt to novel objects and scenes. Existing 3D reconstruction…

Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is…

Computer Vision and Pattern Recognition · Computer Science 2018-05-14 Seungryul Baek , Kwang In Kim , Tae-Kyun Kim

Unlike traditional robotic hands, underactuated compliant hands are challenging to model due to inherent uncertainties. Consequently, pose estimation of a grasped object is usually performed based on visual perception. However, visual…

Robotics · Computer Science 2024-01-18 Osher Azulay , Inbar Ben-David , Avishai Sintov

Building robotic prostheses requires a sensor-based interface designed to provide the robotic hand with the control required to perform hand gestures. Traditional Electromyography (EMG) based prosthetics and emerging alternatives often face…

Robotics · Computer Science 2025-07-15 Dean Zadok , Oren Salzman , Alon Wolf , Alex M. Bronstein

This survey paper concerns Sensor Fusion for Predictive Control of Human-Prosthesis-Environment Dynamics in Assistive Walking. The powered lower limb prosthesis can imitate the human limb motion and help amputees to recover the walking…

Robotics · Computer Science 2019-03-25 Kuangen Zhang , Clarence W. de Silva , Chenglong Fu

Physical therapy (PT) plays a crucial role in muscle injury recovery, but people struggle to adhere to and perform PT exercises correctly from home. To support challenges faced with in-home PT, augmented reality (AR) holds promise in…

Human-Computer Interaction · Computer Science 2024-10-11 Jade Kandel , Sriya Kasumarthi , Danielle Albers Szafir

Real-time human activity recognition plays an essential role in real-world human-centered robotics applications, such as assisted living and human-robot collaboration. Although previous methods based on skeletal data to encode human poses…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Brian Reily , Qingzhao Zhu , Christopher Reardon , Hao Zhang

Augmented Reality (AR) offers powerful visualization capabilities for industrial robot training, yet current interfaces remain predominantly static, failing to account for learners' diverse cognitive profiles. In this paper, we present an…

Robotics · Computer Science 2026-03-16 Nicolas Leins , Jana Gonnermann-Müller , Malte Teichmann , Sebastian Pokutta

Myoelectric prosthetic hands are typically controlled to move between discrete positions and do not provide sensory feedback to the user. In this work, we present and evaluate a closed-loop, continuous myoelectric prosthetic hand…

Although there has been recent progress in control of multi-joint prosthetic legs for rhythmic tasks such as walking, control of these systems for non-rhythmic motions and general real-world maneuvers is still an open problem. In this…

Robotics · Computer Science 2019-08-06 Siavash Rezazadeh , David Quintero , Nikhil Divekar , Emma Reznick , Leslie Gray , Robert D. Gregg