Related papers: Online Graph Exploration on a Restricted Graph Cla…
An online truthful budgeted matching problem is considered for a bipartite graph, where the right vertices are available ahead of time, and individual left vertices arrive sequentially. On arrival of a left vertex, its edge utilities (or…
We propose a model for online graph problems where algorithms are given access to an oracle that predicts (e.g., based on modeling assumptions or on past data) the degrees of nodes in the graph. Within this model, we study the classic…
A drawing of a graph is greedy if for each ordered pair of vertices u and v, there is a path from u to v such that the Euclidean distance to v decreases monotonically at every vertex of the path. The existence of greedy drawings has been…
Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…
In this paper, we consider the problem of reconstructing a directed graph using path queries. In this query model of learning, a graph is hidden from the learner, and the learner can access information about it with path queries. For a…
We study a weighted online bipartite matching problem: $G(V_1, V_2, E)$ is a weighted bipartite graph where $V_1$ is known beforehand and the vertices of $V_2$ arrive online. The goal is to match vertices of $V_2$ as they arrive to vertices…
The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…
We state the graph-theoretic computational problem of finding tight paths in a directed, edge-weighted graph, as well as its simplification of finding tight pairs. These problems are motivated by the need of algorithms that find so-called…
We consider the online bipartite matching problem on $(k,d)$-bounded graphs, where each online vertex has at most $d$ neighbors, each offline vertex has at least $k$ neighbors, and $k\geq d\geq 2$. The model of $(k,d)$-bounded graphs is…
The undirected degree/diameter and degree/girth problems and their directed analogues have been studied for many decades in the search for efficient network topologies. Recently such questions have received much attention in the setting of…
The problem of learning or reconstructing an unknown graph from a known family via partial-information queries arises as a mathematical model in various contexts. The most basic type of access to the graph is via \emph{edge queries}, where…
We present an algorithm to grow a graph with scale-free structure of {\it in-} and {\it out-links} and variable wiring diagram in the class of the world-wide Web. We then explore the graph by intentional random walks using local…
This paper is devoted to the online dominating set problem and its variants. We believe the paper represents the first systematic study of the effect of two limitations of online algorithms: making irrevocable decisions while not knowing…
We consider problems of finding a maximum size/weight $t$-matching without forbidden subgraphs in an undirected graph $G$ with the maximum degree bounded by $t+1$, where $t$ is an integer greater than $2$. Depending on the variant forbidden…
Due to some significantly contradicting research results, we reconsider the problem of the online exploration of a simple grid cell environment. In this model an agent attains local information about the direct four-neigbourship of a…
We consider the problem of searching for a node on a labelled random graph according to a greedy algorithm that selects a route to the desired node using metric information on the graph. Motivated by peer-to-peer networks two types of…
We present a simple nonadaptive randomized algorithm that estimates the number of edges in a simple, unweighted, undirected graph, possibly containing isolated vertices, using only degree and random edge queries. For an $n$-vertex graph,…
The search is based on the preliminary transformation of matrices or adjacency lists traditionally used in the study of graphs into projections cleared of redundant information (refined) followed by the selection of the desired shortest…
We investigate the online exploration problem (aka covering) of a short-sighted mobile robot moving in an unknown cellular environment with hexagons and triangles as types of cells. To explore a cell, the robot must enter it. Once inside,…
We propose a combinatorial optimisation model called Limited Query Graph Connectivity Test. We consider a graph whose edges have two possible states (On/Off). The edges' states are hidden initially. We could query an edge to reveal its…