Related papers: Web-Based 3D and Haptic Interactive Environments f…
Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…
Pseudo-haptic techniques are becoming increasingly popular in human-computer interaction. They replicate haptic sensations by leveraging primarily visual feedback rather than mechanical actuators. These techniques bridge the gap between the…
A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…
Humans acquire and accumulate knowledge through language usage and eagerly exchange their knowledge for advancement. Although geographical barriers had previously limited communication, the emergence of information technology has opened new…
Haptic feedback is an important component of creating an immersive mixed reality experience. Traditionally, haptic forces are rendered in response to the user's interactions with the virtual environment. In this work, we explore the idea of…
Web 3.0 promises to have a significant effect in users and businesses. It will change how people work and play, how companies use information to market and sell their products, as well as operate their businesses. The basic shift occurring…
The use of electronic textbooks (e-book) has been heavily studied over the years due to their flexibility, accessibility, interactivity and extensibility. Yet current shortcomings of e-book, which is often just a digitized version of the…
In a distance learning context, providing usual communication tools (forum, chat, ...) is not always enough to create efficient interactions between learners and to favour collective knowledge building. A solution consists in setting-up…
Knowledge networks can be defined as social networks that enable the transfer of the knowledge, which is defined as the intellectual product formed as a result of the work of human intelligence, to be transferred to any other means of…
3D hand-object interaction data is scarce due to the hardware constraints in scaling up the data collection process. In this paper, we propose HOIDiffusion for generating realistic and diverse 3D hand-object interaction data. Our model is a…
We are developing a system for human-robot communication that enables people to communicate with robots in a natural way and is focused on solving problems in a shared space. Our strategy for developing this system is fundamentally…
This paper proposes new languages for basic skills in the Creative Society, where people create their own goods, tools, concepts, knowledge, and mechanisms with their own hands: the skills of learning, presentation, and collaboration. These…
Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions,…
The development of increasingly realistic experimental stimuli and task environments is important for understanding behavior outside the laboratory. We report a process for generating 3D human model stimuli that combines commonly used…
Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…
Hands are the central means by which humans manipulate their world and being able to reliably extract hand state information from Internet videos of humans engaged in their hands has the potential to pave the way to systems that can learn…
The rise of generative and autonomous agents marks a fundamental shift in computing, demanding a rethinking of how humans collaborate with probabilistic, partially autonomous systems. We present the Human-AI-Experience (HAX) framework, a…
While visual and auditory information are prevalent in modern multimedia systems, haptic interaction, e.g., tactile and kinesthetic interaction, provides a unique form of human perception. However, multimedia technology for contact…
The virtual learning in University Education is the learning which is presented by set of integrated information and pedagogical technologies, in a process of interaction between subjects and objects as the virtual educational resources.…
Augmented Reality (AR) systems describe the class of systems that use computers to overlay virtual information on the real world. AR environments allow the development of promising tools in several application domains. In medical training…