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Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

Pseudo-haptic techniques are becoming increasingly popular in human-computer interaction. They replicate haptic sensations by leveraging primarily visual feedback rather than mechanical actuators. These techniques bridge the gap between the…

Human-Computer Interaction · Computer Science 2024-07-04 Rui Xavier , José Luís Silva , Rodrigo Ventura , Joaquim Jorge

A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…

Human-Computer Interaction · Computer Science 2024-07-10 Rama Krishnan Gopal Ramasamy Thandapani , Benjamin Capel , Antoine Lasnier , Ioannis Chatzigiannakis

Humans acquire and accumulate knowledge through language usage and eagerly exchange their knowledge for advancement. Although geographical barriers had previously limited communication, the emergence of information technology has opened new…

Physics and Society · Physics 2022-02-04 Jisung Yoon , Jinseo Park , Jinhyuk Yun , Woo-Sung Jung

Haptic feedback is an important component of creating an immersive mixed reality experience. Traditionally, haptic forces are rendered in response to the user's interactions with the virtual environment. In this work, we explore the idea of…

Robotics · Computer Science 2023-03-01 Niall L. Williams , Nicholas Rewkowski , Jiasheng Li , Ming C. Lin

Web 3.0 promises to have a significant effect in users and businesses. It will change how people work and play, how companies use information to market and sell their products, as well as operate their businesses. The basic shift occurring…

Computers and Society · Computer Science 2014-01-24 Fernando Almeida , José D. Santos , José A. Monteiro

The use of electronic textbooks (e-book) has been heavily studied over the years due to their flexibility, accessibility, interactivity and extensibility. Yet current shortcomings of e-book, which is often just a digitized version of the…

Digital Libraries · Computer Science 2018-01-23 Noel Nuo Wi Tay , Sheng-Chi Yang , Chang-Shing Lee , Naoyuki Kubota

In a distance learning context, providing usual communication tools (forum, chat, ...) is not always enough to create efficient interactions between learners and to favour collective knowledge building. A solution consists in setting-up…

Human-Computer Interaction · Computer Science 2007-12-12 Sébastien George , Cécile Bothorel

Knowledge networks can be defined as social networks that enable the transfer of the knowledge, which is defined as the intellectual product formed as a result of the work of human intelligence, to be transferred to any other means of…

Computers and Society · Computer Science 2019-11-25 Hilmi Bahadır Temur , Ahmet Serdar Yılmaz , Mehmet Tekerek

3D hand-object interaction data is scarce due to the hardware constraints in scaling up the data collection process. In this paper, we propose HOIDiffusion for generating realistic and diverse 3D hand-object interaction data. Our model is a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Mengqi Zhang , Yang Fu , Zheng Ding , Sifei Liu , Zhuowen Tu , Xiaolong Wang

We are developing a system for human-robot communication that enables people to communicate with robots in a natural way and is focused on solving problems in a shared space. Our strategy for developing this system is fundamentally…

Human-Computer Interaction · Computer Science 2017-10-03 Michael Wollowski , Carlotta Berry , Ryder Winck , Alan Jern , David Voltmer , Alan Chiu , Yosi Shibberu

This paper proposes new languages for basic skills in the Creative Society, where people create their own goods, tools, concepts, knowledge, and mechanisms with their own hands: the skills of learning, presentation, and collaboration. These…

Computers and Society · Computer Science 2013-08-07 Takashi Iba

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions,…

Robotics · Computer Science 2024-10-14 SIMA Team , Maria Abi Raad , Arun Ahuja , Catarina Barros , Frederic Besse , Andrew Bolt , Adrian Bolton , Bethanie Brownfield , Gavin Buttimore , Max Cant , Sarah Chakera , Stephanie C. Y. Chan , Jeff Clune , Adrian Collister , Vikki Copeman , Alex Cullum , Ishita Dasgupta , Dario de Cesare , Julia Di Trapani , Yani Donchev , Emma Dunleavy , Martin Engelcke , Ryan Faulkner , Frankie Garcia , Charles Gbadamosi , Zhitao Gong , Lucy Gonzales , Kshitij Gupta , Karol Gregor , Arne Olav Hallingstad , Tim Harley , Sam Haves , Felix Hill , Ed Hirst , Drew A. Hudson , Jony Hudson , Steph Hughes-Fitt , Danilo J. Rezende , Mimi Jasarevic , Laura Kampis , Rosemary Ke , Thomas Keck , Junkyung Kim , Oscar Knagg , Kavya Kopparapu , Rory Lawton , Andrew Lampinen , Shane Legg , Alexander Lerchner , Marjorie Limont , Yulan Liu , Maria Loks-Thompson , Joseph Marino , Kathryn Martin Cussons , Loic Matthey , Siobhan Mcloughlin , Piermaria Mendolicchio , Hamza Merzic , Anna Mitenkova , Alexandre Moufarek , Valeria Oliveira , Yanko Oliveira , Hannah Openshaw , Renke Pan , Aneesh Pappu , Alex Platonov , Ollie Purkiss , David Reichert , John Reid , Pierre Harvey Richemond , Tyson Roberts , Giles Ruscoe , Jaume Sanchez Elias , Tasha Sandars , Daniel P. Sawyer , Tim Scholtes , Guy Simmons , Daniel Slater , Hubert Soyer , Heiko Strathmann , Peter Stys , Allison C. Tam , Denis Teplyashin , Tayfun Terzi , Davide Vercelli , Bojan Vujatovic , Marcus Wainwright , Jane X. Wang , Zhengdong Wang , Daan Wierstra , Duncan Williams , Nathaniel Wong , Sarah York , Nick Young

The development of increasingly realistic experimental stimuli and task environments is important for understanding behavior outside the laboratory. We report a process for generating 3D human model stimuli that combines commonly used…

Neurons and Cognition · Quantitative Biology 2016-06-17 Jean M. Vettel , Justin Kantner , Matthew Jaswa , Michael Miller

Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…

Software Engineering · Computer Science 2017-08-02 Oliver Karras , Carolin Unger-Windeler , Lennart Glauer , Kurt Schneider

Hands are the central means by which humans manipulate their world and being able to reliably extract hand state information from Internet videos of humans engaged in their hands has the potential to pave the way to systems that can learn…

Computer Vision and Pattern Recognition · Computer Science 2020-06-12 Dandan Shan , Jiaqi Geng , Michelle Shu , David F. Fouhey

The rise of generative and autonomous agents marks a fundamental shift in computing, demanding a rethinking of how humans collaborate with probabilistic, partially autonomous systems. We present the Human-AI-Experience (HAX) framework, a…

Human-Computer Interaction · Computer Science 2025-12-16 Marc Scibelli , Krystelle Gonzalez Papaux , Julia Valenti , Srishti Kush

While visual and auditory information are prevalent in modern multimedia systems, haptic interaction, e.g., tactile and kinesthetic interaction, provides a unique form of human perception. However, multimedia technology for contact…

Human-Computer Interaction · Computer Science 2024-12-25 Dazhong He , Qian Liu

The virtual learning in University Education is the learning which is presented by set of integrated information and pedagogical technologies, in a process of interaction between subjects and objects as the virtual educational resources.…

Computers and Society · Computer Science 2013-04-02 Kerimbayev Nurassyl

Augmented Reality (AR) systems describe the class of systems that use computers to overlay virtual information on the real world. AR environments allow the development of promising tools in several application domains. In medical training…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-12-03 Felix G. Hamza-Lup , Jannick P. Rolland , Charles Hughes