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In this paper, a simple field function is presented for facilitating the solution of complex and dynamic fluid-solid systems on Cartesian grids with interface-resolved fluid-fluid, fluid-solid, and solid-solid interactions. For a…

Computational Physics · Physics 2018-04-20 Huangrui Mo , Fue-Sang Lien , Fan Zhang , Duane S. Cronin

Immersed boundary methods (IBMs) facilitate the simulation of flows around stationary, moving, and deforming bodies on Cartesian grids. However, extending these simulations to the large grid sizes required for realistic flow problems…

Fluid Dynamics · Physics 2026-03-16 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Morphological analysis of the left atrial appendage is an important tool to assess risk of ischemic stroke. Most deep learning approaches for 3D segmentation is guided by binary labelmaps, which results in voxelized segmentations unsuitable…

Image and Video Processing · Electrical Eng. & Systems 2019-08-29 Kristine Aavild Juhl , Rasmus Reinhold Paulsen , Anders Bjorholm Dahl , Vedrana Andersen Dahl , Ole de Backer , Klaus Fuglsang Kofoed , Oscar Camara

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

Neural signed-distance fields (SDFs) are a versatile backbone for neural geometry representation, but enforcing CAD-style developability usually requires Gaussian-curvature penalties with full Hessian evaluation and second-order…

There is a stage in the GPU computing pipeline where a grid of thread-blocks is mapped to the problem domain. Normally, this grid is a k-dimensional bounding box that covers a k-dimensional problem no matter its shape. Threads that fall…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-27 Cristobal A. Navarro , Nancy Hitschfeld

In this paper, we present an advanced high-order compact gas-kinetic scheme (CGKS) for 3D unstructured mixed-element meshes, augmented with a geometric multigrid technique to accelerate steady-state convergence. The scheme evolves…

Computational Physics · Physics 2024-02-06 Hongyu Liu , Xing Ji , Yunpeng Mao , Yuan Ding , Kun Xu

The Graphics Processing Unit (GPU) is a powerful tool for parallel computing. In the past years the performance and capabilities of GPUs have increased, and the Compute Unified Device Architecture (CUDA) - a parallel computing architecture…

Computational Physics · Physics 2009-12-17 Ferenc Molnar , Tamas Szakaly , Robert Meszaros , Istvan Lagzi

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jan Held , Renaud Vandeghen , Adrien Deliege , Abdullah Hamdi , Silvio Giancola , Anthony Cioppa , Andrea Vedaldi , Bernard Ghanem , Andrea Tagliasacchi , Marc Van Droogenbroeck

Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Jiaxiang Tang , Jiawei Ren , Hang Zhou , Ziwei Liu , Gang Zeng

With the advancement in the digital camera technology, the use of high resolution images and videos has been widespread in the modern society. In particular, image and video frame registration is frequently applied in computer graphics and…

Graphics · Computer Science 2020-04-24 Chun Pang Yung , Gary P. T. Choi , Ke Chen , Lok Ming Lui

Radiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We effectively perform avatar texture transfer across different appearances by combining benefits from radiance fields and mesh…

3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Anh Thuan Tran , Jana Kosecka

Signed distance-radiance field (SDF-NeRF) is a promising environment representation that offers both photo-realistic rendering and geometric reasoning such as proximity queries for collision avoidance. However, the slow training speed and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Runfa Blark Li , Keito Suzuki , Bang Du , Ki Myung Brian Lee , Nikolay Atanasov , Truong Nguyen

This paper presents a GPU-accelerated framework for solving block tridiagonal linear systems that arise naturally in numerous real-time applications across engineering and scientific computing. Through a multi-stage permutation strategy…

Optimization and Control · Mathematics 2026-01-08 Roland Schwan , Daniel Kuhn , Colin N. Jones

Geometric Semantic Genetic Programming (GSGP) is a state-of-the-art machine learning method based on evolutionary computation. GSGP performs search operations directly at the level of program semantics, which can be done more efficiently…

Neural and Evolutionary Computing · Computer Science 2021-06-09 Leonardo Trujillo , Jose Manuel Muñoz Contreras , Daniel E Hernandez , Mauro Castelli , Juan J Tapia

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for…

Other Condensed Matter · Physics 2008-09-10 J. A. van Meel , A. Arnold , D. Frenkel , S. F. Portegies Zwart , R. G. Belleman

In this paper, we develop a new method, termed SDF-3DGAN, for 3D object generation and 3D-Aware image synthesis tasks, which introduce implicit Signed Distance Function (SDF) as the 3D object representation method in the generative field.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Lutao Jiang , Ruyi Ji , Libo Zhang
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