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Related papers: Accelerating Self-Play Learning in Go

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The Mixture-of-Experts (MoE) architecture has become increasingly popular as a method to scale up large language models (LLMs). To save costs, heterogeneity-aware training solutions have been proposed to utilize GPU clusters made up of both…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-08 Yongji Wu , Xueshen Liu , Shuowei Jin , Ceyu Xu , Feng Qian , Z. Morley Mao , Matthew Lentz , Danyang Zhuo , Ion Stoica

We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. Our…

Machine Learning · Computer Science 2021-12-28 Michael Sun , Robert Tan

Existing inverse reinforcement learning methods (e.g. MaxEntIRL, $f$-IRL) search over candidate reward functions and solve a reinforcement learning problem in the inner loop. This creates a rather strange inversion where a harder problem,…

Machine Learning · Computer Science 2024-02-06 David Wu , Sanjiban Choudhury

World-class human players have been outperformed in a number of complex two person games (Go, Chess, Checkers) by Deep Reinforcement Learning systems. However, owing to tractability considerations minimax regret of a learning system cannot…

Artificial Intelligence · Computer Science 2019-02-27 Céline Hocquette , Stephen H. Muggleton

An almost-perfect chess playing agent has been a long standing challenge in the field of Artificial Intelligence. Some of the recent advances demonstrate we are approaching that goal. In this project, we provide methods for faster training…

Artificial Intelligence · Computer Science 2018-10-19 Sai Krishna G. V. , Kyle Goyette , Ahmad Chamseddine , Breandan Considine

In this work we propose an accelerated stochastic learning system for very large-scale applications. Acceleration is achieved by mapping the training algorithm onto massively parallel processors: we demonstrate a parallel, asynchronous GPU…

Machine Learning · Computer Science 2017-02-24 Thomas Parnell , Celestine Dünner , Kubilay Atasu , Manolis Sifalakis , Haris Pozidis

As large language models (LLMs) continue to scale and new GPUs are released even more frequently, there is an increasing demand for LLM post-training in heterogeneous environments to fully leverage underutilized mid-range or…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-14 Yongjun He , Shuai Zhang , Jiading Gai , Xiyuan Zhang , Boran Han , Bernie Wang , Huzefa Rangwala , George Karypis

In the twilight of Moore's law, GPUs and other specialized hardware accelerators have dramatically sped up neural network training. However, earlier stages of the training pipeline, such as disk I/O and data preprocessing, do not run on…

Machine Learning · Computer Science 2020-05-11 Dami Choi , Alexandre Passos , Christopher J. Shallue , George E. Dahl

Recently, large scale Transformer-based language models such as BERT, GPT-2, and XLNet have brought about exciting leaps in state-of-the-art results for many Natural Language Processing (NLP) tasks. One of the common trends in these recent…

Machine Learning · Computer Science 2020-08-04 Jiahuang Lin , Xin Li , Gennady Pekhimenko

Fine-tuning large language models (LLMs) to align with human preferences has driven the success of systems such as Gemini and ChatGPT. However, approaches like Reinforcement Learning from Human Feedback (RLHF) remain computationally…

Machine Learning · Computer Science 2026-05-25 Miria Feng , Mert Pilanci

Enhancing the reasoning capabilities of large language models (LLMs) typically relies on massive computational resources and extensive datasets, limiting accessibility for resource-constrained settings. Our study investigates the potential…

Machine Learning · Computer Science 2026-01-21 Quy-Anh Dang , Chris Ngo

In this paper, we propose ELF, an Extensive, Lightweight and Flexible platform for fundamental reinforcement learning research. Using ELF, we implement a highly customizable real-time strategy (RTS) engine with three game environments…

Artificial Intelligence · Computer Science 2017-11-13 Yuandong Tian , Qucheng Gong , Wenling Shang , Yuxin Wu , C. Lawrence Zitnick

Federated learning (FL) enables distributed optimization of machine learning models while protecting privacy by independently training local models on each client and then aggregating parameters on a central server, thereby producing an…

Machine Learning · Computer Science 2022-03-08 Chencheng Xu , Zhiwei Hong , Minlie Huang , Tao Jiang

Learned top-K search is a promising approach for serving vector queries with both high accuracy and performance. However, current models trained for a specific K value fail to generalize to real-world multi-K queries: they suffer from…

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement…

Machine Learning · Statistics 2018-05-25 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

We introduce a significant improvement for a relatively new machine learning method called Transformation-Based Learning. By applying a Monte Carlo strategy to randomly sample from the space of rules, rather than exhaustively analyzing all…

cmp-lg · Computer Science 2007-05-23 Ken Samuel

The exponential growth in data has intensified the demand for computational power to train large-scale deep learning models. However, the rapid growth in model size and complexity raises concerns about equal and fair access to computational…

Performance · Computer Science 2026-04-03 Lisan Al Amin , Md Ismail Hossain , Rupak Kumar Das , Mahbubul Islam , Abdulaziz Tabbakh

"Theorem proving is similar to the game of Go. So, we can probably improve our provers using deep learning, like DeepMind built the super-human computer Go program, AlphaGo." Such optimism has been observed among participants of AITP2017.…

Artificial Intelligence · Computer Science 2019-06-21 Yutaka Nagashima

Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm - such as Monte-Carlo tree search - and using the…

Machine Learning · Computer Science 2020-06-02 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Reinforcement learning has recently been used to approach well-known NP-hard combinatorial problems in graph theory. Among these problems, Hamiltonian cycle problems are exceptionally difficult to analyze, even when restricted to individual…

Artificial Intelligence · Computer Science 2022-11-18 Kevin Du , Ian Gemp , Yi Wu , Yingying Wu