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Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go, which helps players hone their skill of identifying region…

Artificial Intelligence · Computer Science 2024-12-17 Chung-Chin Shih , Ti-Rong Wu , Ting Han Wei , I-Chen Wu

We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and parallelization over accelerators, Pgx can efficiently scale to…

Artificial Intelligence · Computer Science 2024-01-17 Sotetsu Koyamada , Shinri Okano , Soichiro Nishimori , Yu Murata , Keigo Habara , Haruka Kita , Shin Ishii

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…

Machine Learning · Computer Science 2021-12-14 Weirui Ye , Shaohuai Liu , Thanard Kurutach , Pieter Abbeel , Yang Gao

Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert…

Artificial Intelligence · Computer Science 2025-03-24 Po-Wei Huang , Pei-Chiun Peng , Hung Guei , Ti-Rong Wu

Self-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed…

We present a fast, scalable, data-driven approach for solving relaxations of 0-1 integer linear programs. We use a combination of graph neural networks (GNN) and the Lagrange decomposition based algorithm FastDOG (Abbas and Swoboda 2022b).…

Machine Learning · Computer Science 2024-01-01 Ahmed Abbas , Paul Swoboda

In hierarchical reinforcement learning a major challenge is determining appropriate low-level policies. We propose an unsupervised learning scheme, based on asymmetric self-play from Sukhbaatar et al. (2018), that automatically learns a…

Machine Learning · Computer Science 2018-11-26 Sainbayar Sukhbaatar , Emily Denton , Arthur Szlam , Rob Fergus

In this paper, we introduce an efficient and money-saving automatic parallel strategies search framework on heterogeneous GPUs: Astra. First, Astra searches for the efficiency-optimal parallel strategy in both GPU configurations search…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-02-20 Peiran Wang , Haibing Li , Fu Haohan , Shiyong Li , Yanpeng Wang , Dou Shen

AlphaZero-like Monte Carlo Tree Search systems, originally introduced for two-player games, dynamically balance exploration and exploitation using neural network guidance. This combination makes them also suitable for classical search…

Machine Learning · Computer Science 2025-11-06 Alexandros Vazaios , Jannis Brugger , Cedric Derstroff , Kristian Kersting , Mira Mezini

With the rapid adoption of machine learning (ML), a number of domains now use the approach of fine tuning models which were pre-trained on a large corpus of data. However, our experiments show that even fine-tuning on models like BERT can…

Machine Learning · Computer Science 2021-04-06 Yuhan Liu , Saurabh Agarwal , Shivaram Venkataraman

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…

Artificial Intelligence · Computer Science 2023-01-10 Luca Pasqualini , Gianluca Amato , Marco Fantozzi , Rosa Gini , Alessandro Marchetti , Carlo Metta , Francesco Morandin , Maurizio Parton

The Google DeepMind challenge match in March 2016 was a historic achievement for computer Go development. This article discusses the development of computational intelligence (CI) and its relative strength in comparison with human…

Artificial Intelligence · Computer Science 2019-04-15 Chang-Shing Lee , Mei-Hui Wang , Shi-Jim Yen , Ting-Han Wei , I-Chen Wu , Ping-Chiang Chou , Chun-Hsun Chou , Ming-Wan Wang , Tai-Hsiung Yang

Protein structure prediction helps to understand gene translation and protein function, which is of growing interest and importance in structural biology. The AlphaFold model, which used transformer architecture to achieve atomic-level…

Machine Learning · Computer Science 2023-02-07 Shenggan Cheng , Xuanlei Zhao , Guangyang Lu , Jiarui Fang , Zhongming Yu , Tian Zheng , Ruidong Wu , Xiwen Zhang , Jian Peng , Yang You

Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the…

Artificial Intelligence · Computer Science 2023-02-22 Fanqi Lin , Shiyu Huang , Tim Pearce , Wenze Chen , Wei-Wei Tu

Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but…

Artificial Intelligence · Computer Science 2017-03-14 Sungtae Lee , Sang-Woo Lee , Jinyoung Choi , Dong-Hyun Kwak , Byoung-Tak Zhang

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

Artificial Intelligence · Computer Science 2024-09-16 Chang Lei , Huan Lei

Although AlphaZero has achieved superhuman performance in board games, recent studies reveal its limitations in handling scenarios requiring a comprehensive understanding of the entire board, such as recognizing long-sequence patterns in…

Machine Learning · Computer Science 2025-07-21 Yan-Ru Ju , Tai-Lin Wu , Chung-Chin Shih , Ti-Rong Wu

Training transformer models requires substantial GPU compute and memory resources. In homogeneous clusters, distributed strategies allocate resources evenly, but this approach is inefficient for heterogeneous clusters, where GPUs differ in…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-11-15 Runsheng Benson Guo , Utkarsh Anand , Arthur Chen , Khuzaima Daudjee

People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since…

Computer Science and Game Theory · Computer Science 2021-02-16 Naichen Shi , Ruichen Li , Sun Youran

Due to the increasing complexity seen in both workloads and hardware resources in state-of-the-art embedded systems, developing efficient real-time schedulers and the corresponding schedulability tests becomes rather challenging. Although…

Operating Systems · Computer Science 2020-07-13 Zelun Kong , Yaswanth Yadlapalli , Soroush Bateni , Junfeng Guo , Cong Liu
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