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Neural rendering algorithms have revolutionized computer graphics, yet their impact on real-time rendering under arbitrary lighting conditions remains limited due to strict latency constraints in practical applications. The key challenge…

Graphics · Computer Science 2025-06-12 Yijie Deng , Lei Han , Lu Fang

General-purpose multiprocessors (as, in our case, Intel IvyBridge and Intel Haswell) increasingly add GPU computing power to the former multicore architectures. When used for embedded applications (for us, Synthetic aperture radar) with…

Mathematical Software · Computer Science 2015-06-01 Mohamed Amine Bergach , Emilien Kofman , Robert de Simone , Serge Tissot , Michel Syska

In this paper we propose a lightning fast graph embedding method called one-hot graph encoder embedding. It has a linear computational complexity and the capacity to process billions of edges within minutes on standard PC -- making it an…

Machine Learning · Computer Science 2024-06-27 Cencheng Shen , Qizhe Wang , Carey E. Priebe

The ultimate goal of this work is a real-time processing framework for ultrasound image reconstruction augmented with machine learning. To attain this, we have implemented WaveFlow - a set of ultrasound data acquisition and processing tools…

Signal Processing · Electrical Eng. & Systems 2018-11-06 Piotr Jarosik , Michał Byra , Marcin Lewandowski

Polymerization of C60 molecular crystal under high pressure and high temperature is simulated by using linear scaling tight binding molecular dynamics (TBMD) with Graphic Processing Unit (GPU) as a computational accelerator for…

Materials Science · Physics 2010-05-06 Toshiaki Iitaka

In this work, we show the feasibility of extreme ultraviolet (EUV) patterning on an HF-treated Si(100) surface in the absence of a photoresist. EUV lithography is the leading lithography technique in semiconductor manufacturing due to its…

Photonic computing has emerged as a promising substrate for accelerating the dense linear-algebra operations at the heart of AI, yet adoption for large Transformer models remains in its infancy. We identify two bottlenecks: (1) costly…

Emerging Technologies · Computer Science 2025-10-03 Hanqing Zhu , Zhican Zhou , Shupeng Ning , Xuhao Wu , Ray Chen , Yating Wan , David Pan

Real time processing for teamwork action recognition is a challenge, due to complex computational models to achieve high system performance. Hence, this paper proposes a framework based on Graphical Processing Units (GPUs) to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-15 Mohamed Elhoseiny , Hossam Faheem , Taymour Nazmy , Eman Shaaban

With large-scale Integral Field Spectroscopy (IFS) surveys of thousands of galaxies currently under-way or planned, the astronomical community is in need of methods, techniques and tools that will allow the analysis of huge amounts of data.…

Instrumentation and Methods for Astrophysics · Physics 2015-12-22 Georgios Bekiaris , Karl Glazebrook , Christopher J. Fluke , Roberto Abraham

Convolutional neural networks have become an essential element of spatial deep learning systems. In the prevailing architecture, the convolution operation is performed with Fast Fourier Transforms (FFT) electronically in GPUs. The…

Emerging Technologies · Computer Science 2017-09-01 Jonathan George , Hani Nejadriahi , Volker Sorger

Predictive energy management of Connected and Automated Vehicles (CAVs), in particular those with multiple power sources, has the potential to significantly improve energy savings in real-world driving conditions. In particular, the…

Systems and Control · Electrical Eng. & Systems 2021-04-06 Zhaoxuan Zhu , Shobhit Gupta , Nicola Pivaro , Shreshta Rajakumar Deshpande , Marcello Canova

Purpose: To develop generic optimization strategies for image reconstruction using graphical processing units (GPUs) in magnetic resonance imaging (MRI) and to exemplarily report about our experience with a highly accelerated implementation…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-01-08 Sebastian Schaetz , Dirk Voit , Jens Frahm , Martin Uecker

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

Ultrafast Electron Microscopy (UEM) has been demonstrated to be an effective table-top technique for imaging the temporally-evolving dynamics of matter with subparticle spatial resolution on the time scale of atomic motion. However, imaging…

Optics · Physics 2017-08-02 M. Th. Hassan , J. S. Baskin , B. Liao , A. H. Zewail

This paper discusses the potential of graphics processing units (GPUs) in high-dimensional optimization problems. A single GPU card with hundreds of arithmetic cores can be inserted in a personal computer and dramatically accelerates many…

Computation · Statistics 2015-03-13 Hua Zhou , Kenneth Lange , Marc A. Suchard

The much sought after optical transistor --the photonic counterpart of the electronic transistor-- is poised to become a central ingredient in the development of optical signal processing. The motivation for using photons rather than…

Driven by deep learning, there has been a surge of specialized processors for matrix multiplication, referred to as TensorCore Units (TCUs). These TCUs are capable of performing matrix multiplications on small matrices (usually 4x4 or…

Performance · Computer Science 2019-11-26 Abdul Dakkak , Cheng Li , Isaac Gelado , Jinjun Xiong , Wen-mei Hwu

We introduce GRay, a massively parallel integrator designed to trace the trajectories of billions of photons in a curved spacetime. This GPU-based integrator employs the stream processing paradigm, is implemented in CUDA C/C++, and runs on…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Chi-kwan Chan , Dimitrios Psaltis , Feryal Ozel

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…

Graphics · Computer Science 2019-08-27 Aakash KT , Parikshit Sakurikar , Saurabh Saini , P. J. Narayanan
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