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We contribute interaction techniques for augmenting mixed reality (MR) visualizations with smartphone proxies. By combining head-mounted displays (HMDs) with mobile touchscreens, we can augment low-resolution holographic 3D charts with…

Human-Computer Interaction · Computer Science 2023-03-17 Neil Chulpongsatorn , Wesley Willett , Ryo Suzuki

Augmented Reality (AR) based on Head-Mounted Displays (HMDs) has gained significant traction over the recent years. Nevertheless, it remains unclear what AR HMD-based applications have been developed over the years and what their system…

Multimedia · Computer Science 2023-03-15 Pubudu Wijesooriya , Sheikh Muhammad Farjad , Nikolaos Stergiou , Spyridon Mastorakis

Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small \'etendue, which results in a direct tradeoff between…

Graphics · Computer Science 2024-11-26 Brian Chao , Manu Gopakumar , Suyeon Choi , Jonghyun Kim , Liang Shi , Gordon Wetzstein

Technologies that augment face-to-face interactions with a digital sense of self have been used to support conversations. That work has employed one homogenous technology, either 'off-the-shelf' or with a bespoke prototype, across all…

Human-Computer Interaction · Computer Science 2021-05-10 Ilyena Hirskyj-Douglas , Mikko Kyto , David McGookin

Head-worn displays for everyday wear in the form of regular eyeglasses are technically feasible with recent advances in waveguide technology. One major design decision is determining where in the user's visual field to position the display.…

Human-Computer Interaction · Computer Science 2025-05-15 Parth Arora , Ethan Kimmel , Katherine Huang , Tyler Kwok , Yukun Song , Sofia Vempala , Georgianna Lin , Ozan Cakmakci , Thad Starner

Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable…

Human-Computer Interaction · Computer Science 2021-04-09 Yuta Itoh , Takumi Kaminokado , Kaan Aksit

Digital micromirror devices have gained popularity in wavefront shaping, offering a high frame rate alternative to liquid crystal spatial light modulators. They are relatively inexpensive, offer high resolution, are easy to operate, and a…

Autonomous driving is an exciting new industry, posing important research questions. Within the perception module, 3D human pose estimation is an emerging technology, which can enable the autonomous vehicle to perceive and understand the…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Andrei Zanfir , Mihai Zanfir , Alexander Gorban , Jingwei Ji , Yin Zhou , Dragomir Anguelov , Cristian Sminchisescu

Brain-inspired Hyperdimensional (HD) computing is an emerging technique for cognitive tasks in the field of low-power design. As a fast-learning and energy-efficient computational paradigm, HD computing has shown great success in many…

Signal Processing · Electrical Eng. & Systems 2020-04-30 Cheng-Yang Chang , Yu-Chuan Chuang , An-Yeu Wu

Recent advances in machine learning allow us to analyze and describe the content of high-dimensional data like text, audio, images or other signals. In order to visualize that data in 2D or 3D, usually Dimensionality Reduction (DR)…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Dimitris Spathis , Nikolaos Passalis , Anastasios Tefas

This article presents a systematic review of optical see-through head mounted display (OST-HMD) usage in augmented reality (AR) surgery applications from 2013 to 2020. Articles were categorised by: OST-HMD device, surgical speciality,…

Human-Computer Interaction · Computer Science 2022-02-10 Manuel Birlo , P. J. "Eddie'' Edwards , Matthew Clarkson , Danail Stoyanov

Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…

Human-Computer Interaction · Computer Science 2025-08-08 Sam Johnson-Lacoss , Santiago V. Lombeyda , S. George Djorgovski

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

Robotics · Computer Science 2019-10-11 David Puljiz , Björn Hein

Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Zhenyu Zhang , Wenhao Chai , Zhongyu Jiang , Tian Ye , Mingli Song , Jenq-Neng Hwang , Gaoang Wang

Novel display technologies aim at providing the users with increasingly immersive experiences. In this regard, it is a long-sought dream to generate three-dimensional (3D) scenes with high resolution and continuous depth, which can be…

We present a user interface (UI) based on augmented reality (AR) with head-mounted display (HMD) for improving situational awareness during critical operation and improve human efficiency on operations. The UI displays contextual…

Human-Computer Interaction · Computer Science 2021-03-29 Dany Naser Addin , Benoit Ozell

Stereoscopic head-mounted displays (HMDs) render and present binocular images to create an egocentric, 3D percept to the HMD user. Within this render and presentation pipeline there are potential rendering camera and viewing position errors…

Human-Computer Interaction · Computer Science 2026-03-17 Raffles Xingqi Zhu , Charlie S. Burlingham , Olivier Mercier , Phillip Guan

Augmented Reality (AR) and Mixed Reality (MR) have been two of the most explosive research topics in the last few years. Head-Mounted Devices (HMDs) are essential intermediums for using AR and MR technology, playing an important role in the…

Human-Computer Interaction · Computer Science 2022-11-01 Hung-Jui Guo , Jonathan Z. Bakdash , Laura R. Marusich , Balakrishnan Prabhakaran

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

With the evolution of mobile devices, and smart-phones in particular, comes the ability to create new experiences that enhance the way we see, interact, and manipulate objects, within the world that surrounds us. It is now possible to blend…

Human-Computer Interaction · Computer Science 2014-06-13 Anh Nguyen , Amy Banic