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In rendezvous, two agents traverse network edges in synchronous rounds and have to meet at some node. In treasure hunt, a single agent has to find a stationary target situated at an unknown node of the network. We study tradeoffs between…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-06-29 Avery Miller , Andrzej Pelc

A mobile agent equipped with a compass and a measure of length has to find an inert treasure in the Euclidean plane. Both the agent and the treasure are modeled as points. In the beginning, the agent is at a distance at most $D>0$ from the…

Data Structures and Algorithms · Computer Science 2020-05-05 Sébastien Bouchard , Yoann Dieudonné , Andrzej Pelc , Franck Petit

Treasure hunt is the task of finding an inert target by a mobile agent in an unknown environment. We consider treasure hunt in geometric terrains with obstacles. Both the terrain and the obstacles are modeled as polygons and both the agent…

Computational Geometry · Computer Science 2020-01-07 Andrzej Pelc , Ram Narayan Yadav

We study the problem of treasure hunt in a Euclidean plane by a mobile agent with the guidance of pebbles. The initial position of the agent and position of the treasure are modeled as special points in the Euclidean plane. The treasure is…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-11 Adri Bhattacharya , Barun Gorain , Partha Sarathi Mandal

A mobile agent has to find an inert target in some environment that can be a graph or a terrain in the plane. This task is known as treasure hunt. We consider deterministic algorithms for treasure hunt in trees. Our goal is to establish the…

Data Structures and Algorithms · Computer Science 2025-03-18 Sébastien Bouchard , Arnaud Labourel , Andrzej Pelc

A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…

Data Structures and Algorithms · Computer Science 2021-02-16 Sébastien Bouchard , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

We consider a hide-and-seek game between a Hider and a Seeker over a finite set of locations. The Hider chooses one location to conceal a stationary treasure, while the Seeker visits the locations sequentially along a route. As the search…

Systems and Control · Electrical Eng. & Systems 2026-03-31 Prajakta Surve , Shaunak D. Bopardikar , Daigo Shishika , Dipankar Maity , Michael Dorothy

In this paper, we study the treasure hunt problem in a graph by a mobile agent. The nodes in the graph $G=(V,E)$ are anonymous and the edges incident to a vertex $v\in V$ whose degree is $deg(v)$ are labeled arbitrarily as $0,1,\ldots,…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-05 Adri Bhattacharya , Barun Gorain , Partha Sarathi Mandal

We study the problem of treasure hunt in a graph by a mobile agent. The nodes in the graph are anonymous and the edges at any node $v$ of degree $deg(v)$ are labeled arbitrarily as $0,1,\ldots, deg(v)-1$. A mobile agent, starting from a…

Data Structures and Algorithms · Computer Science 2021-03-11 Barun Gorain , Kaushik Mondal , Himadri Nayak , Supantha Pandit

A mobile agent has to reach a target in the Euclidean plane. Both the agent and the target are modeled as points. In the beginning, the agent is at distance at most $D>0$ from the target. Reaching the target means that the agent gets at a…

Data Structures and Algorithms · Computer Science 2017-10-20 Andrzej Pelc

We generalize the classical cow-path problem [7, 14, 38, 39] into a question that is relevant for collective foraging in animal groups. Specifically, we consider a setting in which k identical (probabilistic) agents, initially placed at…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-01-25 Ofer Feinerman , Amos Korman , Zvi Lotker , Jean-Sébastien Sereni

Two mobile agents, starting from different nodes of a network at possibly different times, have to meet at the same node. This problem is known as $\mathit{rendezvous}$. Agents move in synchronous rounds. Each agent has a distinct integer…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-12 Avery Miller , Andrzej Pelc

We consider the problem of searching for an object on a line at an unknown distance OPT from the original position of the searcher, in the presence of a cost of d for each time the searcher changes direction. This is a generalization of the…

Data Structures and Algorithms · Computer Science 2007-05-23 Erik D. Demaine , Sandor P. Fekete , Shmuel Gal

We introduce the Ants Nearby Treasure Search (ANTS) problem, which models natural cooperative foraging behavior such as that performed by ants around their nest. In this problem, k probabilistic agents, initially placed at a central…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-01-11 Ofer Feinerman , Amos Korman

Two mobile agents, starting from different nodes of an $n$-node network at possibly different times, have to meet at the same node. This problem is known as rendezvous. Agents move in synchronous rounds using a deterministic algorithm. In…

Data Structures and Algorithms · Computer Science 2014-10-07 Avery Miller , Andrzej Pelc

Treasure hunt and rendezvous are fundamental tasks performed by mobile agents in graphs. In treasure hunt, an agent has to find an inert target (called treasure) situated at an unknown node of the graph. In rendezvous, two agents, initially…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-03 Debasish Pattanayak , Andrzej Pelc

Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…

Computational Geometry · Computer Science 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

Searching in the Internet for some object characterised by its attributes in the form of data, such as a hotel in a certain city whose price is less than something, is one of our most common activities when we access the Web. We discuss…

Networking and Internet Architecture · Computer Science 2016-11-18 Erol Gelenbe , Omer H. Abdelrahman

We consider a new type of asymmetric rendezvous search problem in which Agent II needs to give Agent I a `gift' which can be in the form of information or material. The gift can either be transfered upon meeting, as in traditional…

Computer Science and Game Theory · Computer Science 2016-11-17 Pierre Leone , Steve Alpern

We consider a search problem on trees in which the goal is to find an adversarially placed treasure, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed…

Data Structures and Algorithms · Computer Science 2020-01-17 Lucas Boczkowski , Uriel Feige , Amos Korman , Yoav Rodeh
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