Related papers: The artist libraries project
What does the age of participation look like from the perspective of a museum visitor? Arguably, the concept of participative experiences is already so deeply ingrained in our culture that we may not even think about it as participation.…
This work bridges the fields of information retrieval and cultural analytics to support equitable access to historical knowledge. Using the British Library BL19 digital collection (more than 35,000 works from 1700-1899), we construct a…
The present paper wishes to extend the theoretical reflections that we're currently working on: the "satellite intellectuals". This concept points a new "repertoire" of intellectuals that critics have not studied thoroughly and that is…
Scientific digital libraries play a critical role in the development and dissemination of scientific literature. Despite dedicated search engines, retrieving relevant publications from the ever-growing body of scientific literature remains…
Monitoring communities has become increasingly easy on the web as the number of visualisation tools and amount of data available about communities increase. It is possible to visualise connections on social and professional networks such as…
Over the past decade, astronomers have been using an increasingly larger number of web-based applications and archives to conduct their research. However, despite the early success in creating links across projects and data centers, the…
To facilitate computer analysis of visual art, in the form of paintings, we introduce Pandora (Paintings Dataset for Recognizing the Art movement) database, a collection of digitized paintings labelled with respect to the artistic movement.…
Machine learning generated content such as image artworks, textual poems and music become prominent in recent years. These tools attract much attention from the media, artists, researchers, and investors. Because these tools are…
This essay discusses whether computers, using Artificial Intelligence (AI), could create art. First, the history of technologies that automated aspects of art is surveyed, including photography and animation. In each case, there were…
When learning a novel complex task, people often form efficient reusable abstractions that simplify future work, despite uncertainty about the future. We study this process in a visual puzzle task where participants define and reuse helpers…
In this paper, we present Pilaster (https://visusal.github.io/pilaster/), a collection of citation metadata extracted from publications in visualization for the digital humanities. The collection is generated from a seed set of relevant…
In this paper, we explore deep learning methods for estimating when objects were made. Automatic methods for this task could potentially be useful for historians, collectors, or any individual interested in estimating when their artifact…
In this article, we report the pilot results of a survey study (N=1036) related to social attitudes towards the early digital heritage. On the basis of the answers, we consider what constitutes early digital artifacts (EDA) and outline how…
Propelled by the increasing availability of large-scale high-quality data, advanced data modeling and analysis techniques are enabling many novel and significant scientific understanding of a wide range of complex social, natural, and…
We explore issues relating to the storage of digital art, based on an empirical investigation into the storage of audiovisual data referenced by non-fungible tokens (NFTs). We identify current trends in NFT data storage and highlight…
Purpose: Advanced usage of Web Analytics tools allows to capture the content of user queries. Despite their relevant nature, the manual analysis of large volumes of user queries is problematic. This paper demonstrates the potential of using…
A growing body of work shows that many problems in fairness, accountability, transparency, and ethics in machine learning systems are rooted in decisions surrounding the data collection and annotation process. In spite of its fundamental…
As access to the internet has become increasingly ubiquitous, along with the reliability and speed of internet providers, so too has the implementation of internet-based learning tools. These tools provide students opportunities to do…
We present some of the experiments we have performed to best test our design for a library for MathScheme, the mechanized mathematics software system we are building. We wish for our library design to use and reflect, as much as possible,…
E-resources are inevitable, technology has grown and libraries are also adopting the technologies although adopting have many challenges to the library professionals. Whenever something new comes they need to update themselves. A study…