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An attempt is made to find a comprehensive mathematical framework in which to investigate the problems of well-posedness and asymptotic analysis for fully nonlinear evolutionary game theoretic models. The model should be rich enough to…
The Colonel Blotto game, first introduced by Borel in 1921, is a well-studied game theory classic. Two colonels each have a pool of troops that they divide simultaneously among a set of battlefields. The winner of each battlefield is the…
Information gathering while interacting with other agents under sensing and motion uncertainty is critical in domains such as driving, service robots, racing, or surveillance. The interests of agents may be at odds with others, resulting in…
The Colonel Blotto game is a deeply studied theoretical model for competitive allocation environments including elections, advertising, and ecology. However, the original formulation of Colonel Blotto has had few practical implications due…
In this work we introduce a new type of urn model with infinite but countable many colors indexed by an appropriate infinite set. We mainly consider the indexing set of colors to be the $d$-dimensional integer lattice and consider balanced…
Computing a consensus object from a set of given objects is a core problem in machine learning and pattern recognition. One popular approach is to formulate it as an optimization problem using the generalized median. Previous methods like…
Spatial concurrent linear models, in which the model coefficients are spatial processes varying at a local level, are flexible and useful tools for analyzing spatial data. One approach places stationary Gaussian process priors on the…
In majority voting dynamics, a group of $n$ agents in a social network are asked for their preferred candidate in a future election between two possible choices. At each time step, a new poll is taken, and each agent adjusts their vote…
We investigate different aspects of area convexity [Sherman '17], a mysterious tool introduced to tackle optimization problems under the challenging $\ell_\infty$ geometry. We develop a deeper understanding of its relationship with more…
How can we probabilistically predict the winner in a ranked-choice election without all ballots being counted? In this study, we introduce a novel algorithm designed to predict outcomes in Instant Runoff Voting (IRV) elections. The…
In this article, we present a family of numerical approaches to solve high-dimensional linear non-symmetric problems. The principle of these methods is to approximate a function which depends on a large number of variates by a sum of tensor…
We present a polynomial-time algorithm for computing an optimal committee of size $k$ under any given Thiele voting rule for elections on the Voter Interval domain (i.e., when voters can be ordered so that each candidate is approved by a…
The time-optimal $k$-server problem minimizes the time spent serving all requests instead of the distances traveled. We give a lower bound of $2k-1$ on the competitive ratio of any deterministic online algorithm for this problem, which…
We present efficient algorithms for counting points on a smooth plane quartic curve $X$ modulo a prime $p$. We address both the case where $X$ is defined over $\mathbb F_p$ and the case where $X$ is defined over $\mathbb Q$ and $p$ is a…
Given a finite set $N$ of feasible points of a multi-objective optimization (MOO) problem, the search region corresponds to the part of the objective space containing all the points that are not dominated by any point of $N$, i.e. the part…
We develop new tools in the theory of nonlinear random matrices and apply them to study the performance of the Sum of Squares (SoS) hierarchy on average-case problems. The SoS hierarchy is a powerful optimization technique that has achieved…
Rank-based zeroth-order (ZO) optimization -- which relies only on the ordering of function evaluations -- offers strong robustness to noise and monotone transformations, and underlies many successful algorithms such as CMA-ES, natural…
Given a conjunctive query and a database instance, we aim to develop an index that can efficiently answer spatial queries on the results of a conjunctive query. We are interested in some commonly used spatial queries, such as range…
Preintegration is a technique for high-dimensional integration over $d$-dimensional Euclidean space, which is designed to reduce an integral whose integrand contains kinks or jumps to a $(d-1)$-dimensional integral of a smooth function. The…
We introduce the notion of Local Computation Mechanism Design - designing game theoretic mechanisms which run in polylogarithmic time and space. Local computation mechanisms reply to each query in polylogarithmic time and space, and the…