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Self-touch gestures (e.g., nuanced facial touches and subtle finger scratches) provide rich insights into human behaviors, from hygiene practices to health monitoring. However, existing approaches fall short in detecting such micro gestures…
Recent advances in generative artificial intelligence (AI) have created models capable of high-quality musical content generation. However, little consideration is given to how to use these models for real-time or cooperative jamming…
Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…
We consider a group of mobile users, within proximity of each other, who are interested in watching the same online video at roughly the same time. The common practice today is that each user downloads the video independently on her mobile…
Abstract instructions in piano education, such as "raise your wrist" and "relax your tension," lead to varying interpretations among learners, preventing instructors from effectively conveying their intended pedagogical guidance. To address…
The iPhone was introduced only a decade ago in 2007 but has fundamentally changed the way we interact with online information. Mobile devices differ radically from classic command-based and point-and-click user interfaces, now allowing for…
The increasing number of users with multiple mobile devices underscores the importance of understanding how users interact, often simultaneously, with these multiple devices. However, most device based monitoring studies have focused only…
Live interactions have the potential to meaningfully engage audiences during musical performances, and modern technologies promise unique ways to facilitate these interactions. This work presents findings from three co-design sessions with…
During social interactions, people use auditory, visual, and haptic cues to convey their thoughts, emotions, and intentions. Due to weight, energy, and other hardware constraints, it is difficult to create devices that completely capture…
Often, I hear a piece of music and wonder what the name of the piece is. Indeed, there are applications such as Shazam app that provides music matching. However, the limitations of those apps are that the same piece performed by the same…
How intrusive does a life-saving user-monitoring application really need to be? While most previous research was focused on analyzing mental state of users from social media and smartphones, there is little effort towards protecting user…
Live music making can be understood as an enactive process, whereby musical experiences are created through human action. This suggests that musical worlds coevolve with their agents through repeated sensorimotor interactions with the…
As computing devices become increasingly integrated into daily life, there is a growing need for intuitive, always-available interaction methods, even when users' hands are occupied. In this paper, we introduce Grab-n-Go, the first wearable…
Prior research on communicating with visualization has focused on public presentation and asynchronous individual consumption, such as in the domain of journalism. The visualization research community knows comparatively little about…
The representation of basic elements of music in terms of discrete audio signals is often used in software for musical creation and design. Nevertheless, there is no unified approach that relates these elements to the discrete samples of…
Screen recordings of mobile apps are a popular and readily available way for users to share how they interact with apps, such as in online tutorial videos, user reviews, or as attachments in bug reports. Unfortunately, both people and…
Excessive use of smartphones is a worldwide known issue. In this study, we proposed a notification-based intervention approach to reduce smartphone overuse without making the user feel any annoyance or irritation. Most of the work in this…
The use and development of mobile interventions are experiencing rapid growth. In "just-in-time" mobile interventions, treatments are provided via a mobile device and they are intended to help an individual make healthy decisions "in the…
Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…
Handwriting recognition is improving in leaps and bounds, and this opens up new opportunities for stylus-based interactions. In particular, note-taking applications can become a more intelligent user interface, incorporating new features…