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The \textit{acyclic disconnection} $\overrightarrow{\omega }(D)$ (resp. the \textit{directed triangle free disconnection } $\overrightarrow{\omega }_{3}(D)$) of a digraph $D$ is defined as the maximum possible number of connected components…
We introduce a new type of card shuffle called one-sided transpositions. At each step a card is chosen uniformly from the pack and then transposed with another card chosen uniformly from below it. This defines a random walk on the symmetric…
For a fixed integer $r\geqslant 3$, let $\mathbb{H}_r(n,p)$ be a random $r$-uniform hypergraph on the vertex set $[n]$, where each $r$-set is an edge randomly and independently with probability $p$. The random $r$-generalized triadic…
We study the following game on a finite graph $G = (V, E)$. At the start, each edge is assigned an integer $n_e \ge 0$, $n = \sum_{e \in E} n_e$. In round $t$, $1 \le t \le n$, a uniformly random vertex $v \in V$ is chosen and one of the…
This article deals with classes of antagonistic games with two players. A game is specified in terms of two `hostile' stochastic processes representing mutual attacks upon random times exerting casualties of random magnitudes. The game ends…
A combinatorial game is a two-player game without hidden information or chance elements. The disjunctive sum $G + H$ of games $G$ and $H$ is the game in which $G$ and $H$ are played in parallel, and a player makes a move on exactly one of…
We generalize Rock Paper Scissors to complete directed graphs, or tournaments, on $n$ vertices. Properties of the mixed-strategy Nash equilibria of these tournaments are discussed, particularly those with Nash equilibria where all of the…
A sequence $D = \{d_1,...d_n\}$ is a feasible degree sequence if there is a graph on $\{1,...,n\}$ such that $i$ has degree $d_i$. For such a sequence, $G(D)$ is a graph chosen uniformly at random from those with the given degree sequence.…
A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…
What are the face-probabilities of a cuboidal die, i.e. a die with different side-lengths? This paper introduces a model for these probabilities based on a Gibbs distribution. Experimental data produced in this work and drawn from the…
A discrete-time stochastic process derived from a model of basketball is used to generalize any discrete distribution. The generalized distributions can have one or two more parameters than the parent distribution. Those derived from…
In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…
This paper looks into the gain or loss from rolling a fair die multiple times and choosing the highest or lowest number as the outcome over rolling the die just once. Specifically, this paper gives a general formula for the expected value…
A fair sack is a finite set of independent dice, not required to be fair and allowed to have any number of sides, for which all totals are equally likely. These have been studied for over 60 years. Most results restrict the possible orders…
Let $[\mathcal{P}]$ be the points of a Poisson process on $\mathbb{R}^d$ and $F$ a probability distribution with support on the non-negative integers. Models are formulated for generating translation invariant random graphs with vertex set…
Mader conjectured that for all k there is an integer d(k) such that every digraph of minimum outdegree at least d(k) contains a subdivision of a transitive tournament of order k. In this note we observe that if the minimum outdegree of a…
Introducing certain singularities, we generalize the class of one-dimensional stochastic differential equations with so-called generalized drift. Equations with generalized drift, well-known in the literature, possess a drift that is…
In this paper, the problem of finding a generalized Nash equilibrium (GNE) of a networked game is studied. Players are only able to choose their decisions from a feasible action set. The feasible set is considered to be a private linear…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We study stochastic billiards on general tables: a particle moves according to its constant velocity inside some domain ${\mathcal D} \subset {\mathbb R}^d$ until it hits the boundary and bounces randomly inside according to some reflection…