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Cumulative and quadratic voting are two distributional voting methods that are expressive, promoting fairness and inclusion, particularly in the realm of participatory budgeting. Despite these benefits, graphical voter interfaces for…

There has been much recent work on multiwinner voting systems. However, sometimes a committee is highly structured, and if we want to vote for such a committee, our voting method should be more structured as well. We consider committees…

Computer Science and Game Theory · Computer Science 2022-11-14 Karl-Dieter Crisman

The metric distortion framework posits that n voters and m candidates are jointly embedded in a metric space such that voters rank candidates that are closer to them higher. A voting rule's purpose is to pick a candidate with minimum total…

Computer Science and Game Theory · Computer Science 2023-07-03 Fatih Erdem Kizilkaya , David Kempe

We consider the problem of selecting an $n$-member committee made up of one of $m$ candidates from each of $n$ distinct departments. Using an algebraic approach, we analyze positional voting procedures, including the Borda count, as…

Errors are inevitable in the implementation of any complex process. Here we examine the effect of random errors on Single Transferable Vote (STV) elections, a common approach to deciding multi-seat elections. It is usually expected that…

Computers and Society · Computer Science 2020-11-10 Michelle Blom , Andrew Conway , Peter J. Stuckey , Vanessa Teague , Damjan Vukcevic

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…

Computer Science and Game Theory · Computer Science 2021-04-20 Dominik Peters

Given an election, a preferred candidate p, and a budget, the SHIFT BRIBERY problem asks whether p can win the election after shifting p higher in some voters' preference orders. Of course, shifting comes at a price (depending on the voter…

Artificial Intelligence · Computer Science 2018-09-26 Robert Bredereck , Piotr Faliszewski , Rolf Niedermeier , Nimrod Talmon

We consider a spatial voting model where both candidates and voters are positioned in the $d$-dimensional Euclidean space, and each voter ranks candidates based on their proximity to the voter's ideal point. We focus on the scenario where…

Computer Science and Game Theory · Computer Science 2025-05-20 Hadas Shachnai , Rotem Shavitt , Andreas Wiese

Quadratic Voting (QV) is a social choice mechanism that addresses the "tyranny of the majority" of one-person-one-vote mechanisms. Agents express not only their preference ordering but also their preference intensity by purchasing $x$ votes…

Computer Science and Game Theory · Computer Science 2024-09-11 Laura Georgescu , James Fox , Anna Gautier , Michael Wooldridge

Limited Voting (LV) is an approval-based method for multi-winner elections where all ballots are required to have a same fixed size. While it appears to be used as voting method in corporate governance and has some political applications,…

Computer Science and Game Theory · Computer Science 2024-07-26 Maaike Venema-Los , Zoé Christoff , Davide Grossi

We propose a secure voting protocol for score-based voting rules, where independent talliers perform the tallying procedure. The protocol outputs the winning candidate(s) while preserving the privacy of the voters and the secrecy of the…

Cryptography and Security · Computer Science 2022-01-28 Lihi Dery , Tamir Tassa , Avishay Yanai

Multi-winner approval-based voting has received considerable attention recently. A voting rule in this setting takes as input ballots in which each agent approves a subset of the available alternatives and outputs a committee of…

Computer Science and Game Theory · Computer Science 2024-02-15 Ioannis Caragiannis , Rob LeGrand , Evangelos Markakis , Emmanouil Pountourakis

We introduce a single-winner perspective on voting on matchings, in which voters have preferences over possible matchings in a graph, and the goal is to select a single collectively desirable matching. Unlike in classical matching problems,…

Computer Science and Game Theory · Computer Science 2026-01-28 Niclas Boehmer , Jessica Dierking

For many voting rules, it is NP-hard to compute a successful manipulation. However, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. We study empirically…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

We survey the design of elections that are resilient to attempted interference by third parties. For example, suppose votes have been cast in an election between two candidates, and then each vote is randomly changed with a small…

Probability · Mathematics 2021-07-13 Steven Heilman

Predicting the winner of an election is a favorite problem both for news media pundits and computational social choice theorists. Since it is often infeasible to elicit the preferences of all the voters in a typical prediction scenario, a…

Data Structures and Algorithms · Computer Science 2016-04-21 Arnab Bhattacharyya , Palash Dey

Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

Voting rules allow multiple agents to aggregate their preferences in order to reach joint decisions. Perhaps one of the most important desirable properties in this context is Condorcet-consistency, which requires that a voting rule should…

Computer Science and Game Theory · Computer Science 2016-02-26 Felix Brandt , Christian Geist , Dominik Peters

Arrow proved that for three or more candidates, the IIA condition is enough to forbid all non-dictatorial election rules (or Social Welfare Functions). Maskin introduced the weaker MIIA condition, which permits the ``Borda'' election rules…

Combinatorics · Mathematics 2025-11-05 Gabriel Gendler

We characterise multi-candidate pure-strategy equilibria in the Hotelling-Downs spatial election model for the class of best-worst voting rules, in which each voter is endowed with both a positive and a negative vote, i.e., each voter can…

Computer Science and Game Theory · Computer Science 2016-10-11 Dodge Cahan , Arkadii Slinko
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