Related papers: Finding a Mediocre Player
We introduce the problem of ranking with slot constraints, which can be used to model a wide range of application problems -- from college admission with limited slots for different majors, to composing a stratified cohort of eligible…
Selecting the best items in a dataset is a common task in data exploration. However, the concept of "best" lies in the eyes of the beholder: different users may consider different attributes more important, and hence arrive at different…
Motivated by crowdsourcing, we consider a problem where we partially observe the correctness of the answers of $n$ experts on $d$ questions. In this paper, we assume that both the experts and the questions can be ordered, namely that the…
Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…
In this paper, we focus on how to dynamically allocate a divisible resource fairly among n players who arrive and depart over time. The players may have general heterogeneous valuations over the resource. It is known that the exact…
We present an alternative methodology for the analysis of algorithms, based on the concept of expected discounted reward. This methodology naturally handles algorithms that do not always terminate, so it can (theoretically) be used with…
A sequential design problem for rank aggregation is commonly encountered in psychology, politics, marketing, sports, etc. In this problem, a decision maker is responsible for ranking $K$ items by sequentially collecting pairwise noisy…
The emerging field of Diverse Intelligence seeks to identify, formalize, and understand commonalities in behavioral competencies across a wide range of implementations. Especially interesting are simple systems that provide unexpected…
Sorting is the task of ordering $n$ elements using pairwise comparisons. It is well known that $m=\Theta(n\log n)$ comparisons are both necessary and sufficient when the outcomes of the comparisons are observed with no noise. In this paper,…
Motivated by online platforms such as job markets, we study an agent choosing from a list of candidates, each with a hidden quality that determines match value. The agent observes only a noisy ranking of the candidates plus a binary signal…
We introduce an algorithm which, in the context of nonlinear regression on vector-valued explanatory variables, chooses those combinations of vector components that provide best prediction. The algorithm devotes particular attention to…
It has been found that stochastic algorithms often find good solutions much more rapidly than inherently-batch approaches. Indeed, a very useful rule of thumb is that often, when solving a machine learning problem, an iterative technique…
Rankings, especially those in search and recommendation systems, often determine how people access information and how information is exposed to people. Therefore, how to balance the relevance and fairness of information exposure is…
The restricted max-min fair allocation problem seeks an allocation of resources to players that maximizes the minimum total value obtained by any player. It is NP-hard to approximate the problem to a ratio less than 2. Comparing the current…
Maximality, interval dominance, and E-admissibility are three well-known criteria for decision making under severe uncertainty using lower previsions. We present a new fast algorithm for finding maximal gambles. We compare its performance…
We consider the following stochastic optimization problem first introduced by Chen et al. in \cite{chen}. We are given a vertex set of a random graph where each possible edge is present with probability p_e. We do not know which edges are…
We consider $(\epsilon,\delta)$-PAC maximum-selection and ranking for general probabilistic models whose comparisons probabilities satisfy strong stochastic transitivity and stochastic triangle inequality. Modifying the popular knockout…
Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on…
Synthesis of bulletproof strategies in imperfect information scenarios is a notoriously hard problem. In this paper, we suggest that it is sometimes a viable alternative to aim at "reasonably good" strategies instead. This makes sense not…
We study very simple sorting algorithms based on a probabilistic comparator model. In our model, errors in comparing two elements are due to (1) the energy or effort put in the comparison and (2) the difference between the compared…