Related papers: A Sublinear Bound on the Cop Throttling Number of …
The game coloring number gcol($G$) of a graph $G$ is a two player competitive variant of the coloring number. We introduce the preordered game coloring number to study the consequences of either player skipping any number of turns. In…
The cover time of a finite connected graph is the expected number of steps needed for a simple random walk on the graph to visit all the vertices. It is known that the cover time on any n-vertex, connected graph is at least (1+o(1)) n…
The burning number conjecture states that the burning number of a connected graph is at most $\lceil \sqrt{n} \rceil.$ While the conjecture is unresolved, Land and Lu proved that the burning number of a connected graph is at most $…
We consider a patrolling game on a graph recently introduced by Alpern et al. (2011) where the Patroller wins if he is at the attacked node while the attack is taking place. This paper studies the periodic patrolling game in the case that…
We study a new optimal stopping problem: Let $G$ be a fixed graph with $n$ vertices which become active on-line in time, one by another, in a random order. The active part of $G$ is the subgraph induced by the active vertices. Find a…
We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…
In this paper, we introduce the concept of curling subsequence of simple, finite and connected graphs. A curling subsequence is a maximal subsequence $C$ of the degree sequence of a simple connected graph $G$ for which the curling number…
We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit…
The crossing number of a graph is the minimum number of crossings in a drawing of the graph in the plane. Our main result is that every graph $G$ that does not contain a fixed graph as a minor has crossing number $O(\Delta n)$, where $G$…
Zero forcing is a process that colors the vertices of a graph blue by starting with some vertices blue and applying a color change rule. Throttling minimizes the sum of the number of initial blue vertices and the time to color the graph. In…
A dominating set in a graph $G$ is a set $S$ of vertices such that every vertex in $V(G) \setminus S$ is adjacent to a vertex in $S$. A restrained dominating set of $G$ is a dominating set $S$ with the additional restraint that the graph $G…
Coloring a graph $G$ consists in finding an assignment of colors $c: V(G)\to\{1,\ldots,p\}$ such that any pair of adjacent vertices receives different colors. The minimum integer $p$ such that a coloring exists is called the chromatic…
We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupied by a cop. We study this model on several classes of…
We adapt the Gy\'{a}rf\'{a}s path argument to prove that $t-2$ cops can capture a robber, in at most $t-1$ moves, in the game of cops and robbers played in a graph that does not contain the $t$-vertex path as an induced subgraph.
We introduce and study the Generalized Cops and Robbers game (GCR), an N-player pursuit game in graphs. The two-player version is essentially equivalent to the classic Cops and Robbers (CR) game. The three-player version can be understood…
Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
We introduce and study quantized versions of Cop and Robber game. We achieve this by using graph-preserving quantum operations, which are the quantum analogues of stochastic operations preserving the graph. We provide the tight bound for…
We show that if $\{G_n\}_{n\geq 1}$ is a sequence of graphs of order $n$ with bounded maximum degree and isoperimetric function $\Phi(G_n,n^{1-\alpha})$ bounded away from $0$ as $n\rightarrow \infty$, then the cop number of $G_n$ is at most…
We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…