Related papers: A Sublinear Bound on the Cop Throttling Number of …
Metric dimension is a graph parameter that has been applied to robot navigation and finding low-dimensional vector embeddings. Throttling entails minimizing the sum of two available resources when solving certain graph problems. In this…
The product power throttling number of a graph is defined to study product throttling for power domination. The domination number of a graph is an upper bound for its product power throttling number. It is established that the two…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
Let ${\rm col_g}(G)$ be the game coloring number of a given graph $G.$ Define the game coloring number of a family of graphs $\mathcal{H}$ as ${\rm col_g}(\mathcal{H}) := \max\{{\rm col_g}(G):G \in \mathcal{H}\}.$ Let $\mathcal{P}_k$ be the…
We present an algorithm of time complexity $O(kn^{k+2})$ deciding whether a graph $G$ on $n$ vertices is $k$-copwin. The fastest algorithm thus far had time complexity $O(n^{2k+2})$.
We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the…
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an $n$-dimensional grid, at least $n$ cops are necessary to ensure capture of the robber. We also present a set of cop…
Cop-width and flip-width are new families of graph parameters introduced by Toru\'nczyk (2023) that generalise treewidth, degeneracy, generalised colouring numbers, clique-width and twin-width. In this paper, we bound the cop-width and…
In many variants of the game of Cops and Robbers on graphs, multiple cops play against a single robber. In 2019, Cox and Sanaei introduced a variant of the game that gives the robber a more active role than simply evading the cop. In their…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…
A power dominating set of a graph $G=(V,E)$ is a set $S\subset V$ that colors every vertex of $G$ according to the following rules: in the first timestep, every vertex in $N[S]$ becomes colored; in each subsequent timestep, every vertex…
We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$,…
The game of cops and robbers is a well-known game played on graphs. In this paper we consider the straight-ahead orientations of 4-regular quadrangulations of the torus and the Klein bottle and we prove that their cop number is bounded by a…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
In the cops and robber games played on a simple graph $G$, Aigner and Fromme's lemma states that one cop can guard a shortest path in the sense that the robber cannot enter this path without getting caught after finitely many steps. In this…
The trapping problem on graph (or network) as a typical focus of great interest has attracted more attention from various science fields, including applied mathematics and theoretical computer science, in the past. Here, we first study this…
We investigate the computational complexity of deciding whether k cops can capture a robber on a graph G. In 1995, Goldstein and Reingold conjectured that the problem is EXPTIME-complete when both G and k are part of the input; we prove…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
We investigate multiple variants of the game Cops and Robbers. Playing it on an $n \times n$ toroidal chess graph, the game is varied by defining moves for cops and robbers differently, always mimicking moves of certain chess pieces. In…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…