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Achieving robust performance is crucial when applying deep reinforcement learning (RL) in safety critical systems. Some of the state of the art approaches try to address the problem with adversarial agents, but these agents often require…

Machine Learning · Computer Science 2022-02-18 Yeeho Song , Jeff Schneider

In this paper we introduce Curriculum GANs, a curriculum learning strategy for training Generative Adversarial Networks that increases the strength of the discriminator over the course of training, thereby making the learning task…

Machine Learning · Computer Science 2018-07-26 Rishi Sharma , Shane Barratt , Stefano Ermon , Vijay Pande

In this paper, we investigate a new form of automated curriculum learning based on adaptive selection of accuracy requirements, called accuracy-based curriculum learning. Using a reinforcement learning agent based on the Deep Deterministic…

Machine Learning · Computer Science 2018-09-24 Pierre Fournier , Olivier Sigaud , Mohamed Chetouani , Pierre-Yves Oudeyer

In recent years, Deep Reinforcement Learning (DRL) has emerged as a promising method for robot collision avoidance. However, such DRL models often come with limitations, such as adapting effectively to structured environments containing…

Robotics · Computer Science 2023-10-27 Max Asselmeier , Zhaoyi Li , Kelin Yu , Danfei Xu

Generative Adversarial Networks (GANs) can successfully approximate a probability distribution and produce realistic samples. However, open questions such as sufficient convergence conditions and mode collapse still persist. In this paper,…

Machine Learning · Computer Science 2019-03-13 Thang Doan , Joao Monteiro , Isabela Albuquerque , Bogdan Mazoure , Audrey Durand , Joelle Pineau , R Devon Hjelm

Current reinforcement learning algorithms train an agent using forward-generated trajectories, which provide little guidance so that the agent can explore as much as possible. While realizing the value of reinforcement learning results from…

Artificial Intelligence · Computer Science 2023-09-06 KyungMin Ko

Curriculum Learning for Reinforcement Learning is an increasingly popular technique that involves training an agent on a sequence of intermediate tasks, called a Curriculum, to increase the agent's performance and learning speed. This paper…

Machine Learning · Computer Science 2021-11-02 Andrea Bassich , Francesco Foglino , Matteo Leonetti , Daniel Kudenko

The deep reinforcement learning method usually requires a large number of training images and executing actions to obtain sufficient results. When it is extended a real-task in the real environment with an actual robot, the method will be…

Computer Vision and Pattern Recognition · Computer Science 2018-06-05 Daiki Kimura

Curriculum reinforcement learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically…

Machine Learning · Computer Science 2020-10-26 Pascal Klink , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Tennis strategy optimization is a challenging sequential decision-making problem involving hierarchical scoring, stochastic outcomes, long-horizon credit assignment, physical fatigue, and adaptation to opponent skill. I present a…

Machine Learning · Computer Science 2025-12-30 Vishnu Mohan

The recent successes of deep learning and deep reinforcement learning have firmly established their statuses as state-of-the-art artificial learning techniques. However, longstanding drawbacks of these approaches, such as their poor sample…

Artificial Intelligence · Computer Science 2020-02-05 Thommen George Karimpanal

Deep reinforcement learning (RL) provides powerful methods for training optimal sequential decision-making agents. As collecting real-world interactions can entail additional costs and safety risks, the common paradigm of sim2real conducts…

Artificial Intelligence · Computer Science 2023-12-11 Minqi Jiang

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

Machine Learning · Computer Science 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce…

Machine Learning · Computer Science 2020-03-24 Qian Long , Zihan Zhou , Abhibav Gupta , Fei Fang , Yi Wu , Xiaolong Wang

Reinforcement learning (RL) -- algorithms that teach artificial agents to interact with environments by maximising reward signals -- has achieved significant success in recent years. These successes have been facilitated by advances in…

Machine Learning · Computer Science 2025-04-03 Llewyn Salt , Marcus Gallagher

We demonstrate how an evolutionary algorithm can be extended with a curriculum learning process that selects automatically the environmental conditions in which the evolving agents are evaluated. The environmental conditions are selected so…

Neural and Evolutionary Computing · Computer Science 2021-02-18 Nicola Milano , Stefano Nolfi

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

Artificial Intelligence · Computer Science 2025-03-14 Aniruddha Srinivas Joshi
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