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Objects, in the real world, rarely occur in isolation and exhibit typical arrangements governed by their independent utility, and their expected interaction with humans and other objects in the context. For example, a chair is expected near…
Artificial neural networks have recently shown great results in many disciplines and a variety of applications, including natural language understanding, speech processing, games and image data generation. One particular application in…
Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…
The AlphaZero framework provides a standard way of combining Monte Carlo planning with prior knowledge provided by a previously trained policy-value neural network. AlphaZero usually assumes that the environment on which the neural network…
Depth perception is fundamental for robots to understand the surrounding environment. As the view of cognitive neuroscience, visual depth perception methods are divided into three categories, namely binocular, active, and pictorial. The…
Deep learning networks have been trained to recognize speech, caption photographs and translate text between languages at high levels of performance. Although applications of deep learning networks to real world problems have become…
We propose a convolutional recurrent neural network, with Winner-Take-All dropout for high dimensional unsupervised feature learning in multi-dimensional time series. We apply the proposedmethod for object recognition with temporal context…
Self-explaining deep models are designed to learn the latent concept-based explanations implicitly during training, which eliminates the requirement of any post-hoc explanation generation technique. In this work, we propose one such model…
Historically, games of all kinds have often been the subject of study in scientific works of Computer Science, including the field of machine learning. By using machine learning techniques and applying them to a game with defined rules or a…
Transformers have recently been shown to be capable of reliably performing logical reasoning over facts and rules expressed in natural language, but abductive reasoning - inference to the best explanation of an unexpected observation - has…
Recent experiments in neuroscience reveal that task-relevant variables are often encoded in approximately orthogonal subspaces of neural population activity. These disentangled, or abstract, representations have been observed in multiple…
In comparison to classical shallow representation learning techniques, deep neural networks have achieved superior performance in nearly every application benchmark. But despite their clear empirical advantages, it is still not well…
Neural networks have achieved remarkable success across various fields. However, the lack of interpretability limits their practical use, particularly in critical decision-making scenarios. Post-hoc interpretability, which provides…
The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…
Revealing the transparency of Deep Neural Networks (DNNs) has been widely studied to describe the decision mechanisms of network inner structures. In this paper, we propose a novel post-hoc framework, Unfold and Conquer Attribution Guidance…
Training deep neural networks is a structured optimization problem, because the parameters are naturally represented by matrices and tensors rather than by vectors. Under this structural representation, it has been widely observed that…
This paper considers neural representation through the lens of active inference, a normative framework for understanding brain function. It delves into how living organisms employ generative models to minimize the discrepancy between…
This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the context (environment) and the actions of an agent define the…
The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual…
While different neural models often exhibit latent spaces that are alike when exposed to semantically related data, this intrinsic similarity is not always immediately discernible. Towards a better understanding of this phenomenon, our work…