Related papers: 3-Colorable Delaunay Triangulations
Higher order Delaunay triangulations are a generalization of the Delaunay triangulation which provides a class of well-shaped triangulations, over which extra criteria can be optimized. A triangulation is order-$k$ Delaunay if the…
This paper introduces a Delaunay triangulation algorithm based on the external incremental method. Unlike traditional random incremental methods, this approach uses convex hull and points as basic operational units instead of triangles.…
The goal of this paper is to show the existence (using probabilistic tools) of configurations of lines, boxes, and points with certain interesting combinatorial properties. (i) First, we construct a family of $n$ lines in $\mathbb{R}^3$…
Consider the Delaunay triangulation T of a set P of points in the plane as a Euclidean graph, in which the weight of every edge is its length. It has long been conjectured that the dilation in T of any pair p, p \in P, which is the ratio of…
In this article, recent works on 2D Constrained Delaunay triangulation(CDT) algorithms have been reported. Since the review of CDT algorithms presented by de Floriani(Issues on Machine Vision, Springer Vienna, pg. 95--104, 1989), different…
We develop a general method for constructing random manifolds and submanifolds in arbitrary dimensions. The method is based on associating colors to the vertices of a triangulated manifold, as in recent work for curves in 3-dimensional…
Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…
Starting with the irreducible triangulations of a fixed surface and splitting vertices, all the triangulations of the surface up to a given number of vertices can be generated. The irreducible triangulations have previously been determined…
We propose a two-stage algorithm for generating Delaunay triangulations in 2D and Delaunay tetrahedra in 3D that employs near maximal Poisson-disk sampling. The method generates a variable resolution mesh in 2- and 3-dimensions in linear…
We introduce and solve a two-matrix model for the tri-coloring problem of the vertices of a random triangulation. We present three different solutions: (i) by orthogonal polynomial techniques (ii) by use of a discrete Hirota bilinear…
A graph drawn in a surface is a near-quadrangulation if the sum of the lengths of the faces different from 4-faces is bounded by a fixed constant. We leverage duality between colorings and flows to design an efficient algorithm for…
This work considers a new task in geometric deep learning: generating a triangulation among a set of points in 3D space. We present PointTriNet, a differentiable and scalable approach enabling point set triangulation as a layer in 3D…
We consider the complexity of Delaunay triangulations of sets of points in R^3 under certain practical geometric constraints. The spread of a set of points is the ratio between the longest and shortest pairwise distances. We show that in…
In this paper, a new triangular decomposition algorithm is proposed for ordinary differential polynomial systems, which has triple exponential computational complexity. The key idea is to eliminate one algebraic variable from a set of…
Every surface that is intrinsically polyhedral can be represented by a portalgon: a collection of polygons in the Euclidean plane with some pairs of equally long edges abstractly identified. While this representation is arguably simpler…
We give a linear-time algorithm to decide 3-colorability of a triangle-free graph embedded in a fixed surface, and a quadratic-time algorithm to output a 3-coloring in the affirmative case. The algorithms also allow to prescribe the…
We present the winning implementation of the Seventh Computational Geometry Challenge (CG:SHOP 2025). The task in this challenge was to find non-obtuse triangulations for given planar regions, respecting a given set of constraints…
We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties…
We study metrics that assess how close a triangulation is to being a Delaunay triangulation, for use in contexts where a good triangulation is desired but constraints (e.g., maximum degree) prevent the use of the Delaunay triangulation…
In our physically inspired in-tree (IT) based clustering algorithm and the series after it, there is only one free parameter involved in computing the potential value of each point. In this work, based on the Delaunay Triangulation or its…