Related papers: Rigid Body Structure and Motion From Two-Frame Poi…
This paper is concerned with recovery of motion and structure parameters from multiframes under orthogonal projection when only points are traced. The main question is how many points and/or how many frames are necessary for the task. It is…
The paper gives an overview of the problems and methods of recovery of structure and motion parameters of rigid bodies from multiframes.
A method to recover structural parameters of looped jointed objects from multiframes is being developed. Each rigid part of the jointed body needs only to be traced at two (that is at junction) points. This method has been linearized for…
In this paper we would like to deny the results of Wang et al. raising two fundamental claims: * A line does not contribute anything to recognition of motion parameters from two images * Four traceable points are not sufficient to recover…
The problem of structure from motion is concerned with recovering 3-dimensional structure of an object from a set of 2-dimensional images. Generally, all information can be uniquely recovered if enough images and image points are provided,…
Rigid structure-from-motion (RSfM) and non-rigid structure-from-motion (NRSfM) have long been treated in the literature as separate (different) problems. Inspired by a previous work which solved directly for 3D scene structure by factoring…
This paper is a theoretical study of the following Non-Rigid Structure from Motion problem. What can be computed from a monocular view of a parametrically deforming set of points? We treat various variations of this problem for affine and…
Structure from motion is the process of recovering information about cameras and 3D scene from a set of images. Generally, in a noise-free setting, all information can be uniquely recovered if enough images and image points are provided.…
A 2-dimensional point-line framework is a collection of points and lines in the plane which are linked by pairwise constraints that fix some angles between pairs of lines and also some point-line and point-point distances. It is rigid if…
Current non-rigid structure from motion (NRSfM) algorithms are mainly limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many…
The problem of structure from motion is concerned with recovering the 3-dimensional structure of an object from a set of 2-dimensional images taken by unknown cameras. Generally, all information can be uniquely recovered if enough images…
We explain theoretically how to reconstruct the 3D scene from successive frames in order to see the video in 3D. To do this, features, associated to moving rigid objects in 3D, are extracted in frames and matched. The vanishing point…
We demonstrate that, under orthographic projection and with a camera fixated on a point located on a rigid body, the rotation of that body can be analytically obtained by tracking only one other feature in the image. With some exceptions,…
This paper extends previous research in that sense that for orthogonal projections of rigid smooth (true-3D) curves moving totally free it reduces the number of required traceable points to two only (the best results known so far to the…
All current non-rigid structure from motion (NRSfM) algorithms are limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many…
Feature tracking is a fundamental problem in computer vision, with applications in many computer vision tasks, such as visual SLAM and action recognition. This paper introduces a novel multi-body feature tracker that exploits a multi-body…
Structure from motion is an import theme in computer vision. Although great progress has been made both in theory and applications, most of the algorithms only work for static scenes and rigid objects. In recent years, structure and motion…
Kinematic structures are very common in the real world. They range from simple articulated objects to complex mechanical systems. However, despite their relevance, most model-based 3D tracking methods only consider rigid objects. To…
In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on…
Structure from Motion (SfM) refers to the problem of recovering both structure (i.e., 3D coordinates of points in the scene) and motion (i.e., camera matrices) starting from point correspondences in multiple images. It has attracted…