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This paper presents software implementations of batch computations, dealing with multi-precision integer operations. In this work, we use the Single Instruction Multiple Data (SIMD) AVX512 instruction set of the x86-64 processors, in…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-10-25 Laurent-Stéphane Didier , Nadia Mrabet , Léa Glandus , Jean-Marc Robert

(Abridged) We have developed a numerical software library for collisionless N-body simulations named "Phantom-GRAPE" which highly accelerates force calculations among particles by use of a new SIMD instruction set extension to the x86…

Instrumentation and Methods for Astrophysics · Physics 2015-06-04 Ataru Tanikawa , Kohji Yoshikawa , Keigo Nitadori , Takashi Okamoto

We present a GPU accelerated CUDA-C implementation of the Barnes Hut (BH) tree code for calculating the gravitational potential on octree adaptive meshes. The tree code algorithm is implemented within the FLASH4 adaptive mesh refinement…

Instrumentation and Methods for Astrophysics · Physics 2015-11-30 Gunther Lukat , Robi Banerjee

In this letter we describe the pseudoparticle multipole method (P2M2), a new method to express multipole expansion by a distribution of pseudoparticles. We can use this distribution of particles to calculate high order terms in both the…

Astrophysics · Physics 2009-10-31 Atsushi Kawai , Junichiro Makino

We present tests of comparison between our versions of the Fast Multipole Algorithm (FMA) and ``classic'' tree-code to evaluate gravitational forces in particle systems. We have optimized the Greengard's original version of FMA allowing for…

Astrophysics · Physics 2016-08-30 R. Capuzzo-Dolcetta , P. Miocchi

We have preliminary results on the parallelization of a Tree-Code for evaluating gravitational forces in N-body astrophysical systems. For our Cray T3D/CRAFT implementation, we have obtained an encouraging speed-up behavior, which reaches a…

Astrophysics · Physics 2007-05-23 R. Capuzzo-Dolcetta , P. Miocchi

Decision forest (decision tree ensemble) is one of the most popular machine learning algorithms. To use large models on big data, like document scoring with learning-to-rank models, we need to evaluate these models efficiently. In this…

Machine Learning · Computer Science 2022-05-17 Alexey Mironov , Ilnur Khuziev

We describe a modified version of the NBODY6 code for simulating star clusters which greatly improves computational efficiency while sacrificing little in the way of accuracy. The distant force calculator is replaced by a GPU-enabled…

Instrumentation and Methods for Astrophysics · Physics 2021-11-22 Anthony D. Arnold , Holger Baumgardt , Long Wang

The tree code for the approximate evaluation of gravitational forces is extended and substantially accelerated by including mutual cell-cell interactions. These are computed by a Taylor series in Cartesian coordinates and in a completely…

Astrophysics · Physics 2009-10-31 Walter Dehnen

Computer simulation with Monte Carlo is an important tool to investigate the function and equilibrium properties of many systems with biological and soft matter materials solvable in solvents. The appropriate treatment of long-range…

Computational Physics · Physics 2015-06-15 Zecheng Gan , Zhenli Xu

Compression algorithms are important for data oriented tasks, especially in the era of Big Data. Modern processors equipped with powerful SIMD instruction sets, provide us an opportunity for achieving better compression performance.…

Information Retrieval · Computer Science 2015-04-15 Wayne Xin Zhao , Xudong Zhang , Daniel Lemire , Dongdong Shan , Jian-Yun Nie , Hongfei Yan , Ji-Rong Wen

Matrix-multiplication units (MXUs) are now prevalent in every computing platform. The key attribute that makes MXUs so successful is the semiring structure, which allows tiling for both parallelism and data reuse. Nonetheless,…

Hardware Architecture · Computer Science 2022-09-02 Yunan Zhang , Po-An Tsai , Hung-Wei Tseng

Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…

Computational Physics · Physics 2024-12-03 Nikolay M. Kuzmin , Danila S. Sirotin , Alexander V. Khoperskov

This work presents a data-driven reduced-order modeling framework to accelerate the computations of $N$-body dynamical systems and their pair-wise interactions. The proposed framework differs from traditional acceleration methods, like the…

Computational Engineering, Finance, and Science · Computer Science 2022-04-13 Steven N. Rodriguez , Athanasios P. Iliopoulos , Kevin T. Carlberg , Steven L. Brunton , John C. Steuben , John G. Michopoulos

We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multipole moments is carried out on the host CPU, while the force…

Instrumentation and Methods for Astrophysics · Physics 2010-10-15 Evghenii Gaburov , Jeroen Bédorf , Simon Portegies Zwart

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

Astrophysics · Physics 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

We extend recent 256 SSE vector work to 512 AVX giving a four fold speedup. We use MAGPIE (Machine Automated General Performance Improvement via Evolution of software) to speedup a C++ linear genetic programming interpreter. Local search is…

Neural and Evolutionary Computing · Computer Science 2025-12-11 William B. Langdon

The approximate computation of all gravitational forces between $N$ interacting particles via the fast multipole method (FMM) can be made as accurate as direct summation, but requires less than $\mathcal{O}(N)$ operations. FMM groups…

Instrumentation and Methods for Astrophysics · Physics 2014-05-12 Walter Dehnen

We propose a hybrid tree algorithm for reducing calculation and communication cost of collision-less N-body simulations. The concept of our algorithm is that we split interaction force into two parts: hard-force from neighbor particles and…

Instrumentation and Methods for Astrophysics · Physics 2014-06-25 Tsuyoshi Watanabe , Naohito Nakasato

We describe a new method to accelerate neighbor searches on GRAPE, i.e. a special purpose hardware that efficiently calculates gravitational forces and potentials in $N$-body simulations. In addition to the gravitational calculations, GRAPE…

Astrophysics · Physics 2015-06-24 T. R. Saitoh , J. Koda
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