Related papers: Acceleration of the tree method with SIMD instruct…
In this paper, we report the results obtained from the acceleration of multi-binary64-type multiple precision matrix multiplication with AVX2. We target double-double (DD), triple-double (TD), and quad-double (QD) precision arithmetic…
We present a high-performance N-body code for self-gravitating collisional systems accelerated with the aid of a new SIMD instruction set extension of the x86 architecture: Advanced Vector eXtensions (AVX), an enhanced version of the…
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in Astrophysics. It is based on a dynamic and adaptive method for the domain decomposition, which exploits the hierarchical data arrangement used…
In this paper, we explore how numerical calculations can be accelerated by implementing several numerical methods of fractional-order systems using parallel computing techniques. We investigate the feasibility of parallel computing…
We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational forces in N-body astrophysical systems. Our HPF/CRAFT implementation on a CRAY T3E machine attained an encouraging speed-up behavior, reaching…
The positional population count operation pospopcnt() counts for an array of w-bit words how often each of the w bits was set. Various applications in bioinformatics, database engineering, and digital processing exist. Building on earlier…
We introduce our new binary tree code for neighbour search and gravitational force calculations in an N-particle system. The tree is built in a "top-down" fashion by "recursive coordinate bisection" where on each tree level we split the…
The Barnes-Hut and Fast Multipole Methods are widely utilised methods applied in order to reduce the computational cost of evaluating long range forces in $N$-body simulations. Despite this, applying existing libraries to simple problems…
Due to the variety and importance of applications of treecodes and FMM, the combination of algorithmic acceleration with hardware acceleration can have tremendous impact. Alas, programming these algorithms efficiently is no piece of cake.…
The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…
Tensor permutation is a fundamental operation widely applied in AI, tensor networks, and related fields. However, it is extremely complex, and different shapes and permutation maps can make a huge difference. SIMD permutation began to be…
Two essential problems in Computer Algebra, namely polynomial factorization and polynomial greatest common divisor computation, can be efficiently solved thanks to multiple polynomial evaluations in two variables using modular arithmetic.…
The kernel-independent fast multipole method (KIFMM) proposed in [1] is of almost linear complexity. In the original KIFMM the time-consuming M2L translations are accelerated by FFT. However, when more equivalent points are used to achieve…
We present a GPU-accelerated cosmological simulation code, PhotoNs-GPU, based on algorithm of Particle Mesh Fast Multipole Method (PM-FMM), and focus on the GPU utilization and optimization. A proper interpolated method for truncated…
Tree codes that approximate groups of distant particles with multipole expansions are the standard way to accelerate the computation of self-gravity on particles. While momentum-conserving fast multipole methods exist, parallelisation is…
This paper presents efficient algorithms, designed to leverage SIMD for performing Montgomery reductions and additions on integers larger than 512 bits. The existing algorithms encounter inefficiencies when parallelized using SIMD due to…
Multiple-precision floating-point branch-free algorithms can significantly accelerate multi-component arithmetic implemented by combining hardware-based binary64 and binary32, particularly for triple- and quadruple-precision computations.…
We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is…
This paper proposes a novel set of trigonometric implementations which are 5x faster than the inbuilt C++ functions. The proposed implementation is also highly memory efficient requiring no precomputations of any kind. Benchmark comparisons…
We discuss the performance characteristics of using the modification of the tree code suggested by Barnes \citep{1990JCoPh..87..161B} in the context of the TreePM code. The optimisation involves identifying groups of particles and using…