Related papers: Minuet: A method to solve Sudoku puzzles by hand
A symmetry group for Sudoku is complete if its action partitions the set of Sudoku boards into all possible orbits, and minimal if no group of smaller size would do the same. Previously, for a 4 x 4 Sudoku variation known as Shidoku, the…
The author presents two tricks to accelerate depth-first search algorithms for a class of combinatorial puzzle problems, such as tiling a tray by a fixed set of polyominoes. The first trick is to implement each assumption of the search with…
Solving symbolic reasoning problems that require compositionality and systematicity is considered one of the key ingredients of human intelligence. However, symbolic reasoning is still a great challenge for deep learning models, which often…
In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…
We propose discrete diffusion guidance for constraint satisfaction problems (CSPs) and demonstrate its ability to solve Sudoku puzzles without supervision.
The present study is meant to fill in some information gaps occurring in the most widespread and well-known educational and reference literature about programming. The stress is laid on a very useful instrument - the bitwise operations,…
We present in this paper our solver for logic grid puzzles. The approach used by our algorithm mimics the way a human would try to solve the same problem. Every progress made during the solving process is accompanied by a detailed…
Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…
Septoku is a Sudoku variant invented by Bruce Oberg, played on a hexagonal grid of 37 cells. We show that up to rotations, reflections, and symbol permutations, there are only six valid Septoku boards. In order to have a unique solution, we…
Skill mastery is a priority for success in all fields. We present a parallel between the development of skill mastery and the process of solving jigsaw puzzles. We show that iterative random sampling solves jigsaw puzzles in two phases: a…
The paper considers implementations of some randomized algorithms in connection with obtaining a random $n^2 \times n^2$ Sudoku matrix with programming language C++. For this purpose we describes the set $\Pi_n$ of all $(2n) \times n$…
In this paper, we propose two iterative methods for finding a common solution of a finite family of equilibrium problems for pseudomonotone bifunctions. The first is a parallel hybrid extragradient-cutting algorithm which is extended from…
This article investigates a fast and stable method to solve Henderson's mixed model equation. The proposed algorithm is stable in that it avoids inverting a matrix of a large dimension and hence is free from the curse of dimensionality.…
The tile-based multiplayer game Mahjong is widely played in Asia and has also become increasingly popular worldwide. Face-to-face or online, each player begins with a hand of 13 tiles and players draw and discard tiles in turn until they…
An important area of research in exact algorithms is to solve Subset-Sum-type problems faster than meet-in-middle. In this paper we study Pigeonhole Equal Sums, a total search problem proposed by Papadimitriou (1994): given $n$ positive…
We propose and evaluate a quantum-inspired algorithm for solving Quadratic Unconstrained Binary Optimization (QUBO) problems, which are mathematically equivalent to finding ground states of Ising spin-glass Hamiltonians. The algorithm…
Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…
Rubik's Revenge, a 4x4x4 variant of the Rubik's puzzles, remains to date as an unsolved puzzle. That is to say, we do not have a method or successful categorization to optimally solve every one of its approximately $7.401 \times 10^{45}$…
While previous researchers have performed an exhaustive search to determine an optimal Wordle strategy, that computation is very time consuming and produced a strategy using words that are unfamiliar to most people. With Wordle solutions…
The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…