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A symmetry group for Sudoku is complete if its action partitions the set of Sudoku boards into all possible orbits, and minimal if no group of smaller size would do the same. Previously, for a 4 x 4 Sudoku variation known as Shidoku, the…

Combinatorics · Mathematics 2013-02-25 Elizabeth Arnold , Rebecca Field , John Lorch , Stephen Lucas , Laura Taalman

The author presents two tricks to accelerate depth-first search algorithms for a class of combinatorial puzzle problems, such as tiling a tray by a fixed set of polyominoes. The first trick is to implement each assumption of the search with…

Data Structures and Algorithms · Computer Science 2009-09-25 Donald E. Knuth

Solving symbolic reasoning problems that require compositionality and systematicity is considered one of the key ingredients of human intelligence. However, symbolic reasoning is still a great challenge for deep learning models, which often…

Neural and Evolutionary Computing · Computer Science 2023-07-03 Flavio Petruzzellis , Alberto Testolin , Alessandro Sperduti

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

Discrete Mathematics · Computer Science 2012-07-27 P. Burcsi

We propose discrete diffusion guidance for constraint satisfaction problems (CSPs) and demonstrate its ability to solve Sudoku puzzles without supervision.

Machine Learning · Computer Science 2025-12-18 Justin Jung

The present study is meant to fill in some information gaps occurring in the most widespread and well-known educational and reference literature about programming. The stress is laid on a very useful instrument - the bitwise operations,…

Other Computer Science · Computer Science 2012-01-19 Hristina Kostadinova , Krasimir Yordzhev

We present in this paper our solver for logic grid puzzles. The approach used by our algorithm mimics the way a human would try to solve the same problem. Every progress made during the solving process is accompanied by a detailed…

Artificial Intelligence · Computer Science 2019-10-16 Guillaume Escamocher , Barry O'Sullivan

Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…

Artificial Intelligence · Computer Science 2024-12-04 Nono SC Merleau , Miguel O'Malley , Érika Roldán , Sayan Mukherjee

Septoku is a Sudoku variant invented by Bruce Oberg, played on a hexagonal grid of 37 cells. We show that up to rotations, reflections, and symbol permutations, there are only six valid Septoku boards. In order to have a unique solution, we…

Combinatorics · Mathematics 2020-03-16 George I. Bell

Skill mastery is a priority for success in all fields. We present a parallel between the development of skill mastery and the process of solving jigsaw puzzles. We show that iterative random sampling solves jigsaw puzzles in two phases: a…

Computers and Society · Computer Science 2024-03-04 Neil Zhao , Diana Zheng

The paper considers implementations of some randomized algorithms in connection with obtaining a random $n^2 \times n^2$ Sudoku matrix with programming language C++. For this purpose we describes the set $\Pi_n$ of all $(2n) \times n$…

Discrete Mathematics · Computer Science 2024-08-09 Krasimir Yordzhev

In this paper, we propose two iterative methods for finding a common solution of a finite family of equilibrium problems for pseudomonotone bifunctions. The first is a parallel hybrid extragradient-cutting algorithm which is extended from…

Optimization and Control · Mathematics 2015-10-28 Dang Van Hieu

This article investigates a fast and stable method to solve Henderson's mixed model equation. The proposed algorithm is stable in that it avoids inverting a matrix of a large dimension and hence is free from the curse of dimensionality.…

Computation · Statistics 2017-10-27 Jiwoong Kim

The tile-based multiplayer game Mahjong is widely played in Asia and has also become increasingly popular worldwide. Face-to-face or online, each player begins with a hand of 13 tiles and players draw and discard tiles in turn until they…

Artificial Intelligence · Computer Science 2021-08-17 Xueqing Yan , Yongming Li , Sanjiang Li

An important area of research in exact algorithms is to solve Subset-Sum-type problems faster than meet-in-middle. In this paper we study Pigeonhole Equal Sums, a total search problem proposed by Papadimitriou (1994): given $n$ positive…

Data Structures and Algorithms · Computer Science 2024-03-29 Ce Jin , Hongxun Wu

We propose and evaluate a quantum-inspired algorithm for solving Quadratic Unconstrained Binary Optimization (QUBO) problems, which are mathematically equivalent to finding ground states of Ising spin-glass Hamiltonians. The algorithm…

Artificial Intelligence · Computer Science 2025-10-24 Max B. Zhao , Fei Li

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

Artificial Intelligence · Computer Science 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

Rubik's Revenge, a 4x4x4 variant of the Rubik's puzzles, remains to date as an unsolved puzzle. That is to say, we do not have a method or successful categorization to optimally solve every one of its approximately $7.401 \times 10^{45}$…

History and Overview · Mathematics 2016-01-23 Jared Weed

While previous researchers have performed an exhaustive search to determine an optimal Wordle strategy, that computation is very time consuming and produced a strategy using words that are unfamiliar to most people. With Wordle solutions…

Information Theory · Computer Science 2026-02-13 Ronald I. Greenberg

The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…

Artificial Intelligence · Computer Science 2024-08-16 Shunyu Yao , Mitchy Lee