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Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

Artificial Intelligence · Computer Science 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

Human-Computer Interaction · Computer Science 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Many robotic tasks in real-world environments require physical interactions with an object such as pick up or push. For successful interactions, the robot needs to know the object's affordances, which are defined as the potential actions…

Robotics · Computer Science 2025-01-13 Paula Wulkop , Halil Umut Özdemir , Antonia Hüfner , Jen Jen Chung , Roland Siegwart , Lionel Ott

Large Language Models (LLMs) have shown promise as decision-makers in dynamic settings, but their stateless nature necessitates creating a natural language representation of history. We present a unifying framework for systematically…

Artificial Intelligence · Computer Science 2025-06-19 Lyle Goodyear , Rachel Guo , Ramesh Johari

Autonomous exploration in mobile robotics often involves a trade-off between two objectives: maximizing environmental coverage and minimizing the total path length. In the widely used information gain paradigm, exploration is guided by the…

Robotics · Computer Science 2025-04-22 Ludvig Ericson , José Pedro , Patric Jensfelt

The rise of embodied AI applications has enabled robots to perform complex tasks which require a sophisticated understanding of their environment. To enable successful robot operation in such settings, maps must be constructed so that they…

Robotics · Computer Science 2025-04-07 Cody Simons , Aritra Samanta , Amit K. Roy-Chowdhury , Konstantinos Karydis

Self-supervised goal proposal and reaching is a key component for exploration and efficient policy learning algorithms. Such a self-supervised approach without access to any oracle goal sampling distribution requires deep exploration and…

Robotics · Computer Science 2021-04-28 Homanga Bharadhwaj , Animesh Garg , Florian Shkurti

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Numerous past works have tackled the problem of task-driven navigation. But, how to effectively explore a new environment to enable a variety of down-stream tasks has received much less attention. In this work, we study how agents can…

Robotics · Computer Science 2019-03-06 Tao Chen , Saurabh Gupta , Abhinav Gupta

Speedrunning in general means to play a video game fast, i.e. using all means at one's disposal to achieve a given goal in the least amount of time possible. To do so, a speedrun must be planned in advance, or routed, as referred to by the…

Neural and Evolutionary Computing · Computer Science 2022-04-22 Matthias Groß , Dietlind Zühlke , Boris Naujoks

This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility that AI systems understand their circumstances and reason…

Computer Science and Game Theory · Computer Science 2025-08-22 Vojtech Kovarik , Eric Olav Chen , Sami Petersen , Alexis Ghersengorin , Vincent Conitzer

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

Schematic maps are in daily use to show the connectivity of subway systems and to facilitate travellers to plan their journeys effectively. This study surveys up-to-date algorithmic approaches in order to give an overview of the state of…

Physics and Society · Physics 2022-08-16 Hsiang-Yun Wu , Benjamin Niedermann , Shigeo Takahashi , Martin Nöllenburg

The paper presents a comprehensive performance evaluation of some heuristic search algorithms in the context of autonomous systems and robotics. The objective of the study is to evaluate and compare the performance of different search…

Multiagent Systems · Computer Science 2023-10-05 Aya Kherrour , Marco Robol , Marco Roveri , Paolo Giorgini

LLM agents have shown strong performance across a wide range of complex tasks, including interactive environments that require long-horizon decision making. But these agents cannot learn on the fly at test time. Self-evolving agents address…

Machine Learning · Computer Science 2026-05-21 Yibo Li , Jiashuo Yang , Zhi Zheng , Zhiyuan Hu , Yuan Sui , Shizun Wang , Yufei He , Bryan Hooi

Modern intelligent and autonomous robotic applications often require robots to have more information about their environment than that provided by traditional occupancy grid maps. For example, a robot tasked to perform autonomous semantic…

Robotics · Computer Science 2021-03-30 Tobias Zaenker , Francesco Verdoja , Ville Kyrki

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…

Computer Science and Game Theory · Computer Science 2025-01-15 Hongbo Li , Lingjie Duan

In this paper, we propose a search-based interactive motion planning scheme for autonomous vehicles (AVs), using a game-theoretic approach. In contrast to traditional search-based approaches, the newly developed approach considers other…

Robotics · Computer Science 2025-07-22 Pouya Panahandeh , Mohammad Pirani , Baris Fidan , Amir Khajepour
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