Related papers: Top-K Off-Policy Correction for a REINFORCE Recomm…
In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…
Recommender system exists everywhere in the business world. From Goodreads to TikTok, customers of internet products become more addicted to the products thanks to the technology. Industrial practitioners focus on increasing the technical…
Recommendations are commonly used to modify user's natural behavior, for example, increasing product sales or the time spent on a website. This results in a gap between the ultimate business objective and the classical setup where…
A huge amount of user generated content related to movies is created with the popularization of web 2.0. With these continues exponential growth of data, there is an inevitable need for recommender systems as people find it difficult to…
Generative recommendation is emerging as a transformative paradigm by directly generating recommended items, rather than relying on matching. Building such a system typically involves two key components: (1) optimizing the tokenizer to…
Off-policy policy optimization is a challenging problem in reinforcement learning (RL). The algorithms designed for this problem often suffer from high variance in their estimators, which results in poor sample efficiency, and have issues…
In online platforms, recommender systems are responsible for directing users to relevant contents. In order to enhance the users' engagement, recommender systems adapt their output to the reactions of the users, who are in turn affected by…
Accurate user interest modeling is important for news recommendation. Most existing methods for news recommendation rely on implicit feedbacks like click for inferring user interests and model training. However, click behaviors usually…
We propose a control-theoretic interpretation of recommender systems and use this perspective to analyze how fairness interventions shape long-term system behavior. Fairness concerns arise for both users and creators, ranging from opinion…
The widespread adoption of Large Language Models (LLMs) as re-rankers is shifting recommender systems towards a user-centric paradigm. However, a significant gap remains: current re-rankers often lack mechanisms for fine-grained user…
This paper investigates the problem of online prediction learning, where learning proceeds continuously as the agent interacts with an environment. The predictions made by the agent are contingent on a particular way of behaving,…
Well-calibrated predictions of user preferences are essential for many applications. Since recommender systems typically select the top-N items for users, calibration for those top-N items, rather than for all items, is important. We show…
Sequential recommendation, where user preference is dynamically inferred from sequential historical behaviors, is a critical task in recommender systems (RSs). To further optimize long-term user engagement, offline…
The growing popularity of short-form video content, such as YouTube Shorts, has transformed user engagement on digital platforms, raising critical questions about the role of recommendation algorithms in shaping user experiences. These…
Recent work in recommender systems mainly focuses on fairness in recommendations as an important aspect of measuring recommendations quality. A fairness-aware recommender system aims to treat different user groups similarly. Relevant work…
Interactive reinforcement learning agents use human feedback or instruction to help them learn in complex environments. Often, this feedback comes in the form of a discrete signal that is either positive or negative. While informative, this…
Recommender systems widely use implicit feedback such as click data because of its general availability. Although the presence of clicks signals the users' preference to some extent, the lack of such clicks does not necessarily indicate a…
In session-based or sequential recommendation, it is important to consider a number of factors like long-term user engagement, multiple types of user-item interactions such as clicks, purchases etc. The current state-of-the-art supervised…
In real-world applications, users always interact with items in multiple aspects, such as through implicit binary feedback (e.g., clicks, dislikes, long views) and explicit feedback (e.g., comments, reviews). Modern recommendation systems…
In online ranking, a learning algorithm sequentially ranks a set of items and receives feedback on its ranking in the form of relevance scores. Since obtaining relevance scores typically involves human annotation, it is of great interest to…