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We study a pursuit-evasion game between two players with car-like dynamics and sensing limitations by formalizing it as a partially observable stochastic zero-sum game. The partial observability caused by the sensing constraints is…

Robotics · Computer Science 2025-06-17 Burak M. Gonultas , Volkan Isler

Graph generative models are essential across diverse scientific domains by capturing complex distributions over relational data. Among them, graph diffusion models achieve superior performance but face inefficient sampling and limited…

Machine Learning · Computer Science 2025-06-17 Yiming Qin , Manuel Madeira , Dorina Thanou , Pascal Frossard

Modelling the physical properties of everyday objects is a fundamental prerequisite for autonomous robots. We present a novel generative adversarial network (Defo-Net), able to predict body deformations under external forces from a single…

Robotics · Computer Science 2018-04-18 Zhihua Wang , Stefano Rosa , Linhai Xie , Bo Yang , Sen Wang , Niki Trigoni , Andrew Markham

We argue that the extensive-form game (EFG) model isn't powerful enough to express all important aspects of imperfect information games, such as those related to decomposition and online game solving. We present a principled attempt to fix…

Computer Science and Game Theory · Computer Science 2019-06-17 Vojtěch Kovařík , Viliam Lisý

Existing works typically treat spatial-temporal prediction as the task of learning a function $F$ to transform historical observations to future observations. We further decompose this cross-time transformation into three processes: (1)…

Artificial Intelligence · Computer Science 2024-12-05 Silu He , Peng Shen , Pingzhen Xu , Qinyao Luo , Haifeng Li

Using historical data to predict future events has many applications in the real world, such as stock price prediction; the robot localization. In the past decades, the Convolutional long short-term memory (LSTM) networks have achieved…

Machine Learning · Computer Science 2022-12-20 Dexun Li

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

In this paper, we consider high-dimensional stationary processes where a new observation is generated from a compressed version of past observations. The specific evolution is modeled by an encoder-decoder structure. We estimate the…

Statistics Theory · Mathematics 2020-09-21 Nathawut Phandoidaen , Stefan Richter

We focus on the problem of predicting future states of entities in complex, real-world driving scenarios. Previous research has used low-level signals to predict short time horizons, and has not addressed how to leverage key assets relied…

Computer Vision and Pattern Recognition · Computer Science 2019-06-24 Joey Hong , Benjamin Sapp , James Philbin

Multi-agent planning and reinforcement learning can be challenging when agents cannot see the state of the world or communicate with each other due to communication costs, latency, or noise. Partially Observable Stochastic Games (POSGs)…

Multiagent Systems · Computer Science 2024-12-20 Rafael F. Cunha , Jacopo Castellini , Johan Peralez , Jilles S. Dibangoye

Image defogging is a technique used extensively for enhancing visual quality of images in bad weather condition. Even though defogging algorithms have been well studied, defogging performance is degraded by demosaicking artifacts and sensor…

Computer Vision and Pattern Recognition · Computer Science 2017-05-24 Y. J. Lee , K. Hirakawa , T. Q. Nguyen

We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer…

Machine Learning · Computer Science 2018-09-13 Olivia Michael , Oliver Obst , Falk Schmidsberger , Frieder Stolzenburg

Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the…

Artificial Intelligence · Computer Science 2023-10-23 Kushal Kedia , Prithwish Dan , Sanjiban Choudhury

Recent years have witnessed a significant increase in cyber crimes and system failures caused by misinformation. Many of these instances can be classified as gaslighting, which involves manipulating the perceptions of others through the use…

Optimization and Control · Mathematics 2023-04-04 Shutian Liu , Quanyan Zhu

Role-based learning holds the promise of achieving scalable multi-agent learning by decomposing complex tasks using roles. However, it is largely unclear how to efficiently discover such a set of roles. To solve this problem, we propose to…

Machine Learning · Computer Science 2020-10-06 Tonghan Wang , Tarun Gupta , Anuj Mahajan , Bei Peng , Shimon Whiteson , Chongjie Zhang

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

The mean-field framework has been used to find approximate solutions to problems involving very large populations of symmetric, anonymous agents, which may be intractable by other methods. The cooperative mean-field control (MFC) problem…

Multiagent Systems · Computer Science 2025-12-23 Patrick Benjamin , Alessandro Abate

In this paper, we propose an encoder-decoder neural architecture (called Channelformer) to achieve improved channel estimation for orthogonal frequency-division multiplexing (OFDM) waveforms in downlink scenarios. The self-attention…

Signal Processing · Electrical Eng. & Systems 2023-02-10 Dianxin Luan , John Thompson

Fog computing envisions that deploying services of an application across resources in the cloud and those located at the edge of the network may improve the overall performance of the application when compared to running the application on…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-26 Jonathan McChesney , Nan Wang , Ashish Tanwer , Eyal de Lara , Blesson Varghese

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

Optimization and Control · Mathematics 2007-05-23 Denis V. Juriev
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