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It is a long-standing challenge to enable an intelligent agent to learn in one environment and generalize to an unseen environment without further data collection and finetuning. In this paper, we consider a zero shot generalization problem…

Machine Learning · Computer Science 2021-03-16 Huazhe Xu , Boyuan Chen , Yang Gao , Trevor Darrell

Manipulating deformable objects is a ubiquitous task in household environments, demanding adequate representation and accurate dynamics prediction due to the objects' infinite degrees of freedom. This work proposes DeformNet, which utilizes…

Robotics · Computer Science 2024-02-13 Chenchang Li , Zihao Ai , Tong Wu , Xiaosa Li , Wenbo Ding , Huazhe Xu

Recently a line of researches has delved the use of graph neural networks (GNNs) for decentralized control in swarm robotics. However, it has been observed that relying solely on the states of immediate neighbors is insufficient to imitate…

Robotics · Computer Science 2023-10-03 Siji Chen , Yanshen Sun , Peihan Li , Lifeng Zhou , Chang-Tien Lu

We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler…

Artificial Intelligence · Computer Science 2018-11-09 Dennis Lee , Haoran Tang , Jeffrey O Zhang , Huazhe Xu , Trevor Darrell , Pieter Abbeel

Accurate motion prediction of surrounding agents is crucial for the safe planning of autonomous vehicles. Recent advancements have extended prediction techniques from individual agents to joint predictions of multiple interacting agents,…

Artificial Intelligence · Computer Science 2025-09-12 Xing Gao , Zherui Huang , Weiyao Lin , Xiao Sun

Repeated small dynamic networks are integral to studies in evolutionary game theory, where networked public goods games offer novel insights into human behaviors. Building on these findings, it is necessary to develop a statistical model…

Applications · Statistics 2025-11-26 Hiroyasu Ando , Akihiro Nishi , Mark S. Handcock

Learning-based methods commonly treat state estimation in robotics as a sequence modeling problem. While this paradigm can be effective at maximizing end-to-end performance, models are often difficult to interpret and expensive to train,…

Robotics · Computer Science 2026-05-07 Lennart Röstel , Berthold Bäuml

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian…

Machine Learning · Computer Science 2011-11-17 Gabriel Synnaeve , Pierre Bessière

One of the fundamental challenges in reinforcement learning (RL) is the one of data efficiency: modern algorithms require a very large number of training samples, especially compared to humans, for solving environments with high-dimensional…

Machine Learning · Computer Science 2021-05-10 Hlynur Davíð Hlynsson , Laurenz Wiskott

Controlling agents remotely with deep reinforcement learning~(DRL) in the real world is yet to come. One crucial stepping stone is to devise RL algorithms that are robust in the face of dropped information from corrupted communication or…

Machine Learning · Computer Science 2023-03-08 Kaizhe Hu , Ray Chen Zheng , Yang Gao , Huazhe Xu

We consider the problem of modeling the dynamics of continuous spatial-temporal processes represented by irregular samples through both space and time. Such processes occur in sensor networks, citizen science, multi-robot systems, and many…

Machine Learning · Computer Science 2021-05-04 Erich Merrill , Stefan Lee , Li Fuxin , Thomas G. Dietterich , Alan Fern

In this work we present a technique to use natural language to help reinforcement learning generalize to unseen environments. This technique uses neural machine translation, specifically the use of encoder-decoder networks, to learn…

Artificial Intelligence · Computer Science 2017-09-15 Brent Harrison , Upol Ehsan , Mark O. Riedl

Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft…

Artificial Intelligence · Computer Science 2018-04-04 Kun Shao , Yuanheng Zhu , Dongbin Zhao

Robots operating in real-world environments must reason about possible outcomes of stochastic actions and make decisions based on partial observations of the true world state. A major challenge for making accurate and robust action…

Robotics · Computer Science 2023-07-28 Ricardo Cannizzaro , Lars Kunze

Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which…

Multiagent Systems · Computer Science 2025-12-23 Patrick Benjamin , Alessandro Abate

In this work, we study the social learning problem, in which agents of a networked system collaborate to detect the state of the nature based on their private signals. A novel distributed graphical evolutionary game theoretic learning…

Computer Science and Game Theory · Computer Science 2017-05-24 Xuanyu Cao , K. J. Ray Liu

We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information…

Machine Learning · Computer Science 2025-05-06 Yaolong Yu , Haipeng Chen

Deceptive patterns are design practices embedded in digital platforms to manipulate users, representing a widespread and long-standing issue in the web and mobile software development industry. Legislative actions highlight the urgency of…

Cryptography and Security · Computer Science 2024-02-07 Zewei Shi , Ruoxi Sun , Jieshan Chen , Jiamou Sun , Minhui Xue

Video generation models have been used as a robot policy to predict the future states of executing a task conditioned on task description and observation. Previous works ignore their high computational cost and long inference time. To…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Qikang Zhang , Yingjie Lei , Wei Liu , Daochang Liu

Learning from visual observation (LfVO), aiming at recovering policies from only visual observation data, is promising yet a challenging problem. Existing LfVO approaches either only adopt inefficient online learning schemes or require…

Machine Learning · Computer Science 2023-06-23 Bohan Zhou , Ke Li , Jiechuan Jiang , Zongqing Lu