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We design a new approach that allows robot learning of new activities from unlabeled human example videos. Given videos of humans executing the same activity from a human's viewpoint (i.e., first-person videos), our objective is to make the…

Robotics · Computer Science 2017-07-25 Jangwon Lee , Michael S. Ryoo

We study how deep learning can improve valuation in the art market by incorporating the visual content of artworks into predictive models. Using a large repeated-sales dataset from major auction houses, we benchmark classical hedonic…

General Finance · Quantitative Finance 2025-12-30 Jianping Mei , Michael Moses , Jan Waelty , Yucheng Yang

Learning deep representations to solve complex machine learning tasks has become the prominent trend in the past few years. Indeed, Deep Neural Networks are now the golden standard in domains as various as computer vision, natural language…

Machine Learning · Computer Science 2020-12-04 Vincent Gripon , Carlos Lassance , Ghouthi Boukli Hacene

As more and more people shift their movie watching online, competition between movie viewing websites are getting more and more intense. Therefore, it has become incredibly important to accurately predict a given user's watching list to…

Information Retrieval · Computer Science 2019-09-05 Ruomu Zou

This paper presents a computational evolutionary game model to study and understand fraud dynamics in the consumption tax system. Players are cooperators if they correctly declare their value added tax (VAT), and are defectors otherwise.…

Neural and Evolutionary Computing · Computer Science 2021-01-13 M. Chica , J. Hernandez , C. Manrique-de-Lara-Peñate , R. Chiong

A player's payoff is modeled as consisting of two parts: a rational-value part and a distortion-value part. It is argued that the (total) payoff function should be used to explain and predict the behaviors of the players, while the rational…

Theoretical Economics · Economics 2025-06-23 Fang-Fang Tang , Yongsheng Xu

Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine…

Machine Learning · Computer Science 2021-06-04 Kodirjon Akhmedov , Anh Huy Phan

In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…

Image and Video Processing · Electrical Eng. & Systems 2022-04-15 Xiangxu Yu , Zhengzhong Tu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

The idea of paying people for their data is increasingly seen as a promising direction for resolving privacy debates, improving the quality of online data, and even offering an alternative to labor-based compensation in a future dominated…

Social and Information Networks · Computer Science 2019-09-04 Marius Paraschiv , Nikolaos Laoutaris

"How much is my data worth?" is an increasingly common question posed by organizations and individuals alike. An answer to this question could allow, for instance, fairly distributing profits among multiple data contributors and determining…

Machine Learning · Computer Science 2023-03-07 Ruoxi Jia , David Dao , Boxin Wang , Frances Ann Hubis , Nick Hynes , Nezihe Merve Gurel , Bo Li , Ce Zhang , Dawn Song , Costas Spanos

Deep learning is a powerful tool whose applications in quantitative finance are growing every day. Yet, artificial neural networks behave as black boxes and this hinders validation and accountability processes. Being able to interpret the…

Pricing of Securities · Quantitative Finance 2021-04-20 Damiano Brigo , Xiaoshan Huang , Andrea Pallavicini , Haitz Saez de Ocariz Borde

This paper empirically investigates how an individual's network influences their purchase and subsequent use of experience goods. Utilising data on the network and game-ownership of over 108 million users from the world's largest video game…

General Economics · Economics 2024-09-24 Rhys Murrian , Paul A. Raschky , Klaus Ackermann

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

Determining the value of basketball players through analyzing the players' behavior is important for the managers of modern basketball teams. However, conventional methods always utilize isolated statistical data, leading to ineffective and…

Social and Information Networks · Computer Science 2021-01-01 Xin Du , Weihong Cai , Jianquan Liu , Ding Yu , Kai Xu , Wei Li

A central question in multi-agent strategic games deals with learning the underlying utilities driving the agents' behaviour. Motivated by the increasing availability of large data-sets, we develop an unifying data-driven technique to…

Optimization and Control · Mathematics 2024-05-27 Anna M. Maddux , Nicolò Pagan , Giuseppe Belgioioso , Florian Dörfler

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Zhongang Cai , Mingyuan Zhang , Jiawei Ren , Chen Wei , Daxuan Ren , Zhengyu Lin , Haiyu Zhao , Lei Yang , Chen Change Loy , Ziwei Liu

Business analytics refers to methods and practices that create value through data for individuals, firms, and organizations. This field is currently experiencing a radical shift due to the advent of deep learning: deep neural networks…

Machine Learning · Computer Science 2019-09-13 Mathias Kraus , Stefan Feuerriegel , Asil Oztekin

Convolutional Networks (ConvNets) have recently improved image recognition performance thanks to end-to-end learning of deep feed-forward models from raw pixels. Deep learning is a marked departure from the previous state of the art, the…

Computer Vision and Pattern Recognition · Computer Science 2015-07-24 Albert Gordo , Adrien Gaidon , Florent Perronnin

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

A variety of machine learning models have been proposed to assess the performance of players in professional sports. However, they have only a limited ability to model how player performance depends on the game context. This paper proposes…

Machine Learning · Computer Science 2018-07-17 Guiliang Liu , Oliver Schulte