English
Related papers

Related papers: Game Tree Search in a Robust Multistage Optimizati…

200 papers

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2020-03-25 Alexander Weinert

Many real-world problems require making sequences of decisions where the outcomes of each decision are probabilistic and uncertain, and the availability of different actions is constrained by the outcomes of previous actions. There is a…

Optimization and Control · Mathematics 2025-04-28 Berk Ozturk , She'ifa Punla-Green , Les Servi

Traditional tree search algorithms supply a blueprint for modeling problem solving behaviour. A diverse spectrum of problems can be formulated in terms of tree search. Quantum computation, in particular Grover's algorithm, has aroused a…

Data Structures and Algorithms · Computer Science 2015-02-09 Luís Tarrataca , Andreas Wichert

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

Artificial Intelligence · Computer Science 2024-04-26 Sergey Pastukhov

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

Computer Science and Game Theory · Computer Science 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

We study the problem of set discovery where given a few example tuples of a desired set, we want to find the set in a collection of sets. A challenge is that the example tuples may not uniquely identify a set, and a large number of…

Databases · Computer Science 2022-10-05 Arif Hasnat , Davood Rafiei

The rise of large language models (LLMs) has significantly advanced various natural language processing (NLP) tasks. However, the resource demands of these models pose substantial challenges. Structured pruning is an effective approach to…

Machine Learning · Computer Science 2024-12-17 Changhai Zhou , Yuhua Zhou , Shijie Han , Qian Qiao , Hongguang Li

Games, including abstract board games, constitute a convenient ground to create, design, and improve new AI methods. In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them…

Artificial Intelligence · Computer Science 2024-06-14 Florian Richoux

Neural network pruning is widely used to reduce model size and computational cost. Yet, most existing methods treat sparsity as an externally imposed constraint, enforced through heuristic importance scores or training-time regularization.…

Artificial Intelligence · Computer Science 2025-12-29 Zubair Shah , Noaman Khan

An essential component in modern solvers for mixed-integer (linear) programs (MIPs) is the separation of additional inequalities (cutting planes) to tighten the linear programming relaxation. Various algorithmic decisions are necessary when…

Optimization and Control · Mathematics 2022-06-24 Timo Berthold , Matteo Francobaldi , Gregor Hendel

We design and analyze a multi-level game-theoretic model of hierarchical policy interventions for epidemic control, such as those in response to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a…

Computer Science and Game Theory · Computer Science 2022-08-05 Feiran Jia , Aditya Mate , Zun Li , Shahin Jabbari , Mithun Chakraborty , Milind Tambe , Michael Wellman , Yevgeniy Vorobeychik

Recently, greedy algorithm has received much attention as a cost-effective means to reconstruct the sparse signals from compressed measurements. Much of previous work has focused on the investigation of a single candidate to identify the…

Information Theory · Computer Science 2014-09-22 Jaeseok Lee , Suhyuk Kwon , Jun Won Choi , Byonghyo Shim

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

Computer Science and Game Theory · Computer Science 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

Computational equilibrium finding in large zero-sum extensive-form imperfect-information games has led to significant recent AI breakthroughs. The fastest algorithms for the problem are new forms of counterfactual regret minimization [Brown…

Computer Science and Game Theory · Computer Science 2020-07-01 Brian Hu Zhang , Tuomas Sandholm

We present linear-time algorithms for partitioning a path or a tree with weights on the vertices by removing $k$ edges to maximize the minimum-weight component. We also use the same framework to partition a path with weight on the vertices,…

Data Structures and Algorithms · Computer Science 2017-11-03 Greg N. Frederickson , Samson Zhou

Bilevel optimization involves a hierarchical structure where one problem is nested within another, leading to complex interdependencies between levels. We propose a single-loop, tuning-free algorithm that guarantees anytime feasibility,…

Optimization and Control · Mathematics 2025-08-15 Sina Sharifi , Erfan Yazdandoost Hamedani , Mahyar Fazlyab

In this paper, we present a simple and cheap ordinal bucketing algorithm that approximately generates $q$-quantiles from an incremental data stream. The bucketing is done dynamically in the sense that the amount of buckets $q$ increases…

Artificial Intelligence · Computer Science 2020-12-09 Tobias Joppen , Tilman Strübig , Johannes Fürnkranz

In mixed-integer programming (MIP) solvers, cutting planes are essential for Branch-and-Cut (B&C) algorithms as they reduce the search space and accelerate the solving process. Traditional methods rely on hard-coded heuristics for cut plane…

Artificial Intelligence · Computer Science 2025-03-21 Shuli Zeng , Sijia Zhang , Shaoang Li , Feng Wu , Xiang-Yang Li

Public goods games represent insightful settings for studying incentives for individual agents to make contributions that, while costly for each of them, benefit the wider society. In this work, we adopt the perspective of a central planner…

Artificial Intelligence · Computer Science 2021-10-27 Victor-Alexandru Darvariu , Stephen Hailes , Mirco Musolesi