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Related papers: Making Agents' Abilities Explicit

200 papers

Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to…

Logic in Computer Science · Computer Science 2026-04-07 Nina Gierasimczuk , Katrine B. P. Thoft

We introduce a subclass of concurrent game structures (CGS) with imperfect information in which agents are endowed with private data-sharing capabilities. Importantly, our CGSs are such that it is still decidable to model-check these CGSs…

Logic in Computer Science · Computer Science 2022-04-20 Francesco Belardinelli , Ioana Boureanu , Catalin Dima , Vadim Malvone

We develop a sound, complete and practically implementable tableaux-based decision method for constructive satisfiability testing and model synthesis in the fragment ATL+ of the full Alternating time temporal logic ATL*. The method extends…

Logic in Computer Science · Computer Science 2015-05-28 Serenella Cerrito , Amélie David , Valentin Goranko

Intelligent agents powered by AI planning assist people in complex scenarios, such as managing teams of semi-autonomous vehicles. However, AI planning models may be incomplete, leading to plans that do not adequately meet the stated…

Artificial Intelligence · Computer Science 2021-04-30 Ronal Singh , Tim Miller , Darryn Reid

We consider the problem of controlling a heterogeneous multi-agent system required to satisfy temporal logic requirements. Capability Temporal Logic (CaTL) was recently proposed to formalize such specifications for deploying a team of…

Systems and Control · Electrical Eng. & Systems 2023-04-14 Wenliang Liu , Kevin Leahy , Zachary Serlin , Calin Belta

Formal verification of strategic abilities is a hard problem. We propose to use the methodology of assume-guarantee reasoning in order to facilitate model checking of alternating-time temporal logic with imperfect information and imperfect…

Logic in Computer Science · Computer Science 2023-10-25 Łukasz Mikulski , Wojciech Jamroga , Damian Kurpiewski

We show how to add and eliminate binary preference on plays in Alternating-time Temporal Logic (ATL) with strategy contexts on Concurrent Game Models (CGMs) by means of a translation which preserves satisfaction in models where…

Logic in Computer Science · Computer Science 2026-02-12 Dimitar P. Guelev

In artificial intelligence, multi agent systems constitute an interesting typology of society modeling, and have in this regard vast fields of application, which extend to the human sciences. Logic is often used to model such kind of…

Artificial Intelligence · Computer Science 2019-09-19 Valentina Pitoni , Stefania Costantini

Recently, we have proposed a framework for verification of agents' abilities in asynchronous multi-agent systems, together with an algorithm for automated reduction of models. The semantics was built on the modeling tradition of distributed…

Logic in Computer Science · Computer Science 2025-01-22 Wojciech Jamroga , Wojciech Penczek , Teofil Sidoruk

This paper studies knowledge representation in multi-agent environment. We investigate technique for computation truth-values of statements based at a new temporal, agent's-knowledge logic TL. A logical language, mathematical symbolic…

Logic in Computer Science · Computer Science 2014-06-23 Maybin Muyeba , Vladimir Rybakov

In this paper, we investigate the module-checking problem of pushdown multi-agent systems (PMS) against ATL and ATL* specifications. We establish that for ATL, module checking of PMS is 2EXPTIME-complete, which is the same complexity as…

Logic in Computer Science · Computer Science 2026-03-11 Laura Bozzelli , Aniello Murano , Adriano Peron

The paper presents an extension of temporal epistemic logic with operators that quantify over strategies. The language also provides a natural way to represent what agents would know were they to be aware of the strategies being used by…

Logic in Computer Science · Computer Science 2014-04-04 Xiaowei Huang , Ron van der Meyden

In this paper, we study the problem of learning to satisfy temporal logic specifications with a group of agents in an unknown environment, which may exhibit probabilistic behaviour. From a learning perspective these specifications provide a…

Artificial Intelligence · Computer Science 2021-02-10 Lewis Hammond , Alessandro Abate , Julian Gutierrez , Michael Wooldridge

Hyperproperties are system properties that relate multiple computation paths in a system and are commonly used to, e.g., define information-flow policies. In this paper, we study a novel class of hyperproperties that allow reasoning about…

Logic in Computer Science · Computer Science 2024-02-14 Raven Beutner , Bernd Finkbeiner

We propose enhancing the use of propositions for denoting decisions and strategies as established in temporal languages such as CTL*, if interpreted on concurrent game models. The enhancement enables specifying varying coalition structure.…

Logic in Computer Science · Computer Science 2020-11-10 Dimitar P. Guelev

We address the problem of learning temporal properties from the branching-time behavior of systems. Existing research in this field has mostly focused on learning linear temporal properties specified using popular logics, such as Linear…

Logic in Computer Science · Computer Science 2024-07-01 Benjamin Bordais , Daniel Neider , Rajarshi Roy

Rational verification refers to the problem of checking which temporal logic properties hold of a concurrent multiagent system, under the assumption that agents in the system choose strategies that form a game-theoretic equilibrium.…

Logic in Computer Science · Computer Science 2022-07-19 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Test-time scaling (TTS) enhances the performance of large language models (LLMs) by allocating additional compute resources during inference. However, existing research primarily investigates TTS in single-stage tasks; while many real-world…

Artificial Intelligence · Computer Science 2025-10-23 Fali Wang , Hui Liu , Zhenwei Dai , Jingying Zeng , Zhiwei Zhang , Zongyu Wu , Chen Luo , Zhen Li , Xianfeng Tang , Qi He , Suhang Wang

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

In this paper we combine Answer Set Programming (ASP) with Dynamic Linear Time Temporal Logic (DLTL) to define a temporal logic programming language for reasoning about complex actions and infinite computations. DLTL extends propositional…

Artificial Intelligence · Computer Science 2011-10-18 Laura Giordano , Alberto Martelli , Daniele Theseider Dupré