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Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Linzi Qu , Jiaxiang Shang , Hui Ye , Xiaoguang Han , Hongbo Fu

Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Alexey Bokhovkin , Shubham Tulsiani , Angela Dai

Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural radiance fields (NeRF) or explicit Gaussian Splatting as the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Zhiqi Li , Yiming Chen , Peidong Liu

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art. While most traditional methods focus on primitive…

Graphics · Computer Science 2017-09-25 Chiyu "Max" Jiang , Philip Marcus

The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Hassan Abu Alhaija , Siva Karthik Mustikovela , Andreas Geiger , Carsten Rother

This paper introduces a 3D shape generative model based on deep neural networks. A new image-like (i.e., tensor) data representation for genus-zero 3D shapes is devised. It is based on the observation that complicated shapes can be well…

Computer Vision and Pattern Recognition · Computer Science 2019-03-05 Heli Ben-Hamu , Haggai Maron , Itay Kezurer , Gal Avineri , Yaron Lipman

In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Zhaoxi Chen , Guangcong Wang , Ziwei Liu

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Yiwen Chen , Yikai Wang , Yihao Luo , Zhengyi Wang , Zilong Chen , Jun Zhu , Chi Zhang , Guosheng Lin

Generating 3D models from face sketches is an active topic of research in Computer Graphics due to its potential to tremendously facilitate the modeling of faces for both professional 3D arists and novices. Motivated by the observation that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Nancy Iskander

For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Tristan Aumentado-Armstrong , Alex Levinshtein , Stavros Tsogkas , Konstantinos G. Derpanis , Allan D. Jepson

Generative models for 2D images has recently seen tremendous progress in quality, resolution and speed as a result of the efficiency of 2D convolutional architectures. However it is difficult to extend this progress into the 3D domain since…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Hassan Abu Alhaija , Alara Dirik , André Knörig , Sanja Fidler , Maria Shugrina

We propose a probabilistic shape completion method extended to the continuous geometry of large-scale 3D scenes. Real-world scans of 3D scenes suffer from a considerable amount of missing data cluttered with unsegmented objects. The problem…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Dongsu Zhang , Changwoon Choi , Inbum Park , Young Min Kim

The creation of manufacturable and editable 3D shapes through Computer-Aided Design (CAD) remains a highly manual and time-consuming task, hampered by the complex topology of boundary representations of 3D solids and unintuitive design…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Md Ferdous Alam , Faez Ahmed

Recently, text-to-3D approaches have achieved high-fidelity 3D content generation using text description. However, the generated objects are stochastic and lack fine-grained control. Sketches provide a cheap approach to introduce such…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Minglin Chen , Weihao Yuan , Yukun Wang , Zhe Sheng , Yisheng He , Zilong Dong , Liefeng Bo , Yulan Guo

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano

In computed tomography, the reconstruction is typically obtained on a voxel grid. In this work, however, we propose a mesh-based reconstruction method. For tomographic problems, 3D meshes have mostly been studied to simulate data…

Image and Video Processing · Electrical Eng. & Systems 2021-03-12 Jakeoung Koo , Anders B. Dahl , J. Andreas Bærentzen , Qiongyang Chen , Sara Bals , Vedrana A. Dahl

We propose a new approach for constructing a 3D representation from a 2D wireframe drawing. A drawing is simply a parallel projection of a 3D object onto a 2D surface; humans are able to recreate mental 3D models from 2D representations…

Computer Vision and Pattern Recognition · Computer Science 2010-07-16 Kyle Johnson , Clayton Chang , Hod Lipson

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Junkai Lin , Hang Long , Huipeng Guo , Jielei Zhang , JiaYi Yang , Tianle Guo , Yang Yang , Jianwen Li , Wenxiao Zhang , Matthias Nießner , Wei Yang

Computer-Aided Design (CAD) generative modeling is driving significant innovations across industrial applications. Recent works have shown remarkable progress in creating solid models from various inputs such as point clouds, meshes, and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Feiwei Qin , Shichao Lu , Junhao Hou , Changmiao Wang , Meie Fang , Ligang Liu

Pixel2Mesh (P2M) is a classical approach for reconstructing 3D shapes from a single color image through coarse-to-fine mesh deformation. Although P2M is capable of generating plausible global shapes, its Graph Convolution Network (GCN)…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Shijie Zhang , Boyan Jiang , Keke He , Junwei Zhu , Ying Tai , Chengjie Wang , Yinda Zhang , Yanwei Fu
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