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Modern studies of societal phenomena rely on the availability of large datasets capturing attributes and activities of synthetic, city-level, populations. For instance, in epidemiology, synthetic population datasets are necessary to study…

Databases · Computer Science 2016-02-26 Hao Wu , Yue Ning , Prithwish Chakraborty , Jilles Vreeken , Nikolaj Tatti , Naren Ramakrishnan

As generative models become ubiquitous, there is a critical need for fine-grained control over the generation process. Yet, while controlled generation methods from prompting to fine-tuning proliferate, a fundamental question remains…

Artificial Intelligence · Computer Science 2026-01-12 Emily Cheng , Carmen Amo Alonso , Federico Danieli , Arno Blaas , Luca Zappella , Pau Rodriguez , Xavier Suau

Large language models (LLMs) trained on a substantial corpus of human knowledge and literature productively work with a large array of facts from that corpus. Surprisingly, they are also able to re-create the behaviors of personae that are…

Human-Computer Interaction · Computer Science 2023-06-07 David Van Buren

When designing robots to assist in everyday human activities, it is crucial to enhance user requests with visual cues from their surroundings for improved intent understanding. This process is defined as a multimodal classification task.…

Computation and Language · Computer Science 2025-06-18 Shang-Chi Tsai , Seiya Kawano , Angel Garcia Contreras , Koichiro Yoshino , Yun-Nung Chen

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Paweł Foszner , Agnieszka Szczęsna , Luca Ciampi , Nicola Messina , Adam Cygan , Bartosz Bizoń , Michał Cogiel , Dominik Golba , Elżbieta Macioszek , Michał Staniszewski

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

Computer Vision and Pattern Recognition · Computer Science 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

This paper presents a novel data-driven crowd simulation method that can mimic the observed traffic of pedestrians in a given environment. Given a set of observed trajectories, we use a recent form of neural networks, Generative Adversarial…

Graphics · Computer Science 2019-05-24 Javad Amirian , Wouter van Toll , Jean-Bernard Hayet , Julien Pettré

With the rapid development of artificial intelligence (AI), digital humans have attracted more and more attention and are expected to achieve a wide range of applications in several industries. Then, most of the existing digital humans…

Multimedia · Computer Science 2023-11-01 Yingjie Zhou , Yaodong Chen , Kaiyue Bi , Lian Xiong , Hui Liu

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

Artificial Intelligence · Computer Science 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Recent advances in neural network-based generative modeling have reignited the hopes in having computer systems capable of seamlessly conversing with humans and able to understand natural language. Neural architectures have been employed to…

Computation and Language · Computer Science 2020-08-03 Cristina Garbacea , Qiaozhu Mei

This paper introduces a novel approach using Large Language Models (LLMs) integrated into an agent framework for flexible and effective personal mobility generation. LLMs overcome the limitations of previous models by effectively processing…

Artificial Intelligence · Computer Science 2024-10-29 Jiawei Wang , Renhe Jiang , Chuang Yang , Zengqing Wu , Makoto Onizuka , Ryosuke Shibasaki , Noboru Koshizuka , Chuan Xiao

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

Computation and Language · Computer Science 2017-06-22 Hannah Morrison , Chris Martens

The rapid development of the Internet has profoundly changed human life. Humans are increasingly expressing themselves and interacting with others on social media platforms. However, although artificial intelligence technology has been…

Computation and Language · Computer Science 2024-07-11 Haochen Xue , Chong Zhang , Chengzhi Liu , Fangyu Wu , Xiaobo Jin

In densely populated environments, socially compliant navigation is critical for autonomous robots as driving close to people is unavoidable. This manner of social navigation is challenging given the constraints of human comfort and social…

Robotics · Computer Science 2019-11-28 Xinjie Yao , Ji Zhang , Jean Oh

Urban modeling is essential for city planning, scene synthesis, and gaming. Existing image-based methods generate diverse layouts but often lack geometric continuity and scalability, while graph-based methods capture structural relations…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Mengyuan Niu , Xinxin Zhuo , Ruizhe Wang , Yuyue Huang , Junyan Yang , Qiao Wang

Modeling human behavior in urban environments is fundamental for social science, behavioral studies, and urban planning. Prior work often rely on rigid, hand-crafted rules, limiting their ability to simulate nuanced intentions, plans, and…

Artificial Intelligence · Computer Science 2025-06-30 Nicolas Bougie , Narimasa Watanabe

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

This paper addresses navigation in crowded environments by integrating goal-conditioned generative models with Sampling-based Model Predictive Control (SMPC). We introduce goal-conditioned autoregressive models to generate crowd behaviors,…

Robotics · Computer Science 2024-08-08 Martin Moder , Stephen Adhisaputra , Josef Pauli

In crowded environments, individuals must navigate around other occupants to reach their destinations. Understanding and controlling traffic flows in these spaces is relevant for coordinating robot swarms and designing infrastructure for…

Robotics · Computer Science 2026-02-25 Lucy Liu , Justin Werfel , Federico Toschi , L. Mahadevan

Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations of virtual environments involving people and autonomous…

Robotics · Computer Science 2020-08-27 John Charlton , Luis Rene Montana Gonzalez , Steve Maddock , Paul Richmond