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Personas are a valuable tool for discussing accessibility requirements in software design and development practices. However, the use of personas for accessibility-focused requirements elicitation in VR projects remains limited and is…

Human-Computer Interaction · Computer Science 2026-03-06 Yi Wang , Kexin Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang , Henry Been-Lirn Duh

We study open domain dialogue generation with dialogue acts designed to explain how people engage in social chat. To imitate human behavior, we propose managing the flow of human-machine interactions with the dialogue acts as policies. The…

Computation and Language · Computer Science 2018-07-23 Can Xu , Wei Wu , Yu Wu

The growing spread of online misinformation has created an urgent need for scalable, reliable fact-checking solutions. Crowdsourced fact-checking - where non-experts evaluate claim veracity - offers a cost-effective alternative to expert…

Computation and Language · Computer Science 2025-10-28 Luigia Costabile , Gian Marco Orlando , Valerio La Gatta , Vincenzo Moscato

Automatically generating debates is a challenging task that requires an understanding of arguments and how to negate or support them. In this work we define debate trees and paths for generating debates while enforcing a high level…

Computation and Language · Computer Science 2020-12-02 Eric Bolton , Alex Calderwood , Niles Christensen , Jerome Kafrouni , Iddo Drori

In recent years modelling crowd and evacuation dynamics has become very important, with increasing huge numbers of people gathering around the world for many reasons and events. The fact that our global population grows dramatically every…

Physics and Society · Physics 2015-01-28 Mohamed H. Dridi

When studying robots collaborating with humans, much of the focus has been on robot policies that coordinate fluently with human teammates in collaborative tasks. However, less emphasis has been placed on the effect of the environment on…

Robotics · Computer Science 2021-06-30 Matthew C. Fontaine , Ya-Chuan Hsu , Yulun Zhang , Bryon Tjanaka , Stefanos Nikolaidis

In this paper we deal with pedestrian modeling, aiming at simulating crowd behavior in normal and emergency scenarios, including highly congested mass events. We are specifically concerned with a new agent-based, continuous-in-space,…

Adaptation and Self-Organizing Systems · Physics 2023-11-23 E. Cristiani , M. Menci , A. Malagnino , G. G. Amaro

Large-scale articulated objects with high quality are desperately needed for multiple tasks related to embodied AI. Most existing methods for creating articulated objects are either data-driven or simulation based, which are limited by the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xinyu Lian , Zichao Yu , Ruiming Liang , Yitong Wang , Li Ray Luo , Kaixu Chen , Yuanzhen Zhou , Qihong Tang , Xudong Xu , Zhaoyang Lyu , Bo Dai , Jiangmiao Pang

In this work, we introduce an efficient generation procedure to produce synthetic multi-modal datasets of fluid simulations. The procedure can reproduce the dynamics of fluid flows and allows for exploring and learning various properties of…

Computational Physics · Physics 2024-03-11 Daniele Baieri , Donato Crisostomi , Stefano Esposito , Filippo Maggioli , Emanuele Rodolà

Large Language Model (LLM) agents are increasingly deployed in settings where they interact with a wide variety of people, including users who are unclear, impatient, or reluctant to share information. However, collecting real interaction…

Artificial Intelligence · Computer Science 2026-05-14 Harshita Chopra , Kshitish Ghate , Aylin Caliskan , Tadayoshi Kohno , Chirag Shah , Natasha Jaques

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

The surge in popularity of large language models (LLMs) has opened doors for new approaches to the creation of interactive agents. However, managing and interpreting the temporal behavior of such agents over the course of a potentially…

Artificial Intelligence · Computer Science 2024-08-29 Raven Rothkopf , Hannah Tongxin Zeng , Mark Santolucito

In this work, we present a high-level computational model of IT-mediated crowds for collective intelligence. We introduce the Crowd Capital perspective as an organizational-level model of collective intelligence generation from IT-mediated…

Computers and Society · Computer Science 2014-07-02 John Prpic , Piper Jackson , Thai Nguyen

Participatory urban planning is the mainstream of modern urban planning and involves the active engagement of different stakeholders. However, the traditional participatory paradigm encounters challenges in time and manpower, while the…

Computation and Language · Computer Science 2024-02-06 Zhilun Zhou , Yuming Lin , Yong Li

Human dialogues are scenario-based and appropriate responses generally relate to the latent context knowledge entailed by the specific scenario. To enable responses that are more meaningful and context-specific, we propose to improve…

Computation and Language · Computer Science 2020-10-07 Shaoxiong Feng , Xuancheng Ren , Hongshen Chen , Bin Sun , Kan Li , Xu Sun

Simulation is an invaluable tool for developing and evaluating controllers for self-driving cars. Current simulation frameworks are driven by highly-specialist domain specific languages, and so a natural language interface would greatly…

Artificial Intelligence · Computer Science 2023-10-27 Antonio Valerio Miceli-Barone , Alex Lascarides , Craig Innes

This paper argues for recognizing an emerging paradigm of causal learning by wisdom of the crowd. Recent developments in government, industry, and research point to the rise of decentralized and crowd-based approaches within causal…

Machine Learning · Computer Science 2026-05-12 Ryan Feng Lin , Yuantao Wei , Huiling Liao , Xiaoning Qian , Shuai Huang

Expressive behaviors in robots are critical for effectively conveying their emotional states during interactions with humans. In this work, we present a framework that autonomously generates realistic and diverse robotic emotional…

Robotics · Computer Science 2026-01-21 Chao Wang , Michael Gienger , Fan Zhang

Simulating society with large language models (LLMs), we argue, requires more than generating plausible behavior; it demands cognitively grounded reasoning that is structured, revisable, and traceable. LLM-based agents are increasingly used…

Computers and Society · Computer Science 2025-10-27 Chance Jiajie Li , Jiayi Wu , Zhenze Mo , Ao Qu , Yuhan Tang , Kaiya Ivy Zhao , Yulu Gan , Jie Fan , Jiangbo Yu , Jinhua Zhao , Paul Liang , Luis Alonso , Kent Larson

Generative AI techniques like those that synthesize images from text (text-to-image models) offer new possibilities for creatively imagining new ideas. We investigate the capabilities of these models to help communities engage in…

Human-Computer Interaction · Computer Science 2022-06-22 Ziv Epstein , Hope Schroeder , Dava Newman
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