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With the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers) for asymmetric collaborations. While such asymmetric…

Human-Computer Interaction · Computer Science 2024-08-12 Daniel Enriquez , Wai Tong , Chris North , Huamin Qu , Yalong Yang

A constant need to increase the network capacity for meeting the growing demands of the subscribers has led to the evolution of cellular communication networks from the first generation (1G) to the fifth generation (5G). There will be…

Networking and Internet Architecture · Computer Science 2016-06-21 Pimmy Gandotra , Rakesh Kumar Jha

In the era of digital transformation, new technological foundations and possibilities for collaboration, production as well as organization open up many opportunities to work differently in the future. The digitization of workflows results…

Human-Computer Interaction · Computer Science 2022-12-01 Enes Yigitbas , Stefan Sauer , Gregor Engels

In the world of Information Technology, new computing paradigms, driven by requirements of different classes of problems and applications, emerge rapidly. These new computing paradigms pose many new research challenges. Researchers from…

Computers and Society · Computer Science 2022-01-28 Rajkumar Buyya , Sukhpal Singh Gill , Satish Narayana Srirama , Rami Bahsoon , San Murugesan

User experience (UX) has undergone a revolution in collaborative practices, due to tools that enable quick feedback and continuous collaboration with a varied team across a design's lifecycle. However, it is unclear how this shift in…

Human-Computer Interaction · Computer Science 2023-02-28 K. J. Kevin Feng , Tony W. Li , Amy X. Zhang

Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment…

Human-Computer Interaction · Computer Science 2017-01-17 Jens Grubert , Eyal Ofek , Michel Pahud , Matthias Kranz , Dieter Schmalstieg

As software systems grow, environments that not only facilitate program comprehension through software visualization but also enable collaborative exploration of software systems become increasingly important. Most approaches to software…

Software Engineering · Computer Science 2025-08-19 Malte Hansen , Heiko Bielfeldt , Armin Bernstetter , Tom Kwasnitschka , Wilhelm Hasselbring

Cyber physical systems CPSs embodies the conception as well as the implementation of the integration of the state-of-art technologies in sensing, communication, computing, and control. Such systems incorporate new trends such as cloud…

Computers and Society · Computer Science 2018-02-15 Walid Gomaa

This article describes the development of a platform designed to visualize the 3D motion of the tongue using ultrasound image sequences. An overview of the system design is given and promising results are presented. Compared to the analysis…

Computer Vision and Pattern Recognition · Computer Science 2016-05-20 Kele Xu , Yin Yang , Aurore Jaumard-Hakoun , Clemence Leboullenger , Gerard Dreyfus , Pierre Roussel , Maureen Stone , Bruce Denby

In recent years, there has been a considerable amount of research in the Gesture Recognition domain, mainly owing to the technological advancements in Computer Vision. Various new applications have been conceptualised and developed in this…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Kshitij Deshpande , Varad Mashalkar , Kaustubh Mhaisekar , Amaan Naikwadi , Archana Ghotkar

Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available…

Motion capture technologies are increasingly used in creative and performance contexts but often exclude disabled practitioners due to normative assumptions in body modeling, calibration, and avatar representation. EqualMotion introduces a…

Human-Computer Interaction · Computer Science 2025-07-14 Clarice Hilton , Kat Hawkins , Phill Tew , Freddie Collins , Seb Madgwick , Dominic Potts , Tom Mitchell

This article explores assistive devices for upper limb movement in people with disabilities through a systematic review based on the PRISMA methodology. The studied devices encompass technologies ranging from orthoses to advanced robotics,…

Recent advances in machine learning have created increasing interest in solving visual computing problems using a class of coordinate-based neural networks that parametrize physical properties of scenes or objects across space and time.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Yiheng Xie , Towaki Takikawa , Shunsuke Saito , Or Litany , Shiqin Yan , Numair Khan , Federico Tombari , James Tompkin , Vincent Sitzmann , Srinath Sridhar

Web applications need better user interface to be interactive and attractive. A new approach/concept of dimensional enhancement - 2.5D "a 2D display of a virtual 3D environment", which can be implemented in social networking sites and…

Human-Computer Interaction · Computer Science 2012-10-03 Saurabh Sarkar

This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…

Multimedia · Computer Science 2015-06-22 Viet-Anh Nguyen , Jiangbo Lu , Shengkui Zhao , Tien Dung Vu , Hongsheng Yang , Jones L. Douglas , Minh N. Do

Healthcare professionals (HCPs) face increasing levels of stress and burnout. Technological wellbeing interventions provide accessible and flexible support for HCPs. While most studies have focused on mobile- and web-based programs,…

Human-Computer Interaction · Computer Science 2025-06-25 Zheyuan Zhang , Jingjing Sun , Dorian Peters , Rafael A. Calvo

The modern workplace is undergoing a radical transformation, driven by technological advances that blur the boundaries between human capability and digital augmentation. At the forefront of this evolution is passive sensing technology - a…

So far, the environment has been considered as a source of fading, clutter, blockage, etc., with detrimental consequences for the efficiency and robustness of communication systems. However, the intense research developed toward beyond-5G…

While three-dimensional visualization has become a common tool in various cultural heritage applications, the emphasis has been on high fidelity representation, essentially the generation of digital twins or digital reconstructions.…

Social and Information Networks · Computer Science 2025-10-23 Dirk HR Spennemann , Sharnie Hurford
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