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In this study we provide the analysis of eye movement behavior elicited by low-level feature distinctiveness with a dataset of synthetically-generated image patterns. Design of visual stimuli was inspired by the ones used in previous…
Over 140 million people worldwide and over 45 million people in the United States wear contact lenses; it is estimated that 12%-27.4% contact lens users stop wearing them due to discomfort. Contact lens mechanical interactions with the…
Various state-of-the-art self-supervised visual representation learning approaches take advantage of data from multiple sensors by aligning the feature representations across views and/or modalities. In this work, we investigate how…
Visual arts play an important role in cultural life and provide access to social heritage and self-enrichment, but most visual arts are inaccessible to blind people. Researchers have explored different ways to enhance blind people's access…
This paper presents the first attempt at stereoscopic neural style transfer, which responds to the emerging demand for 3D movies or AR/VR. We start with a careful examination of applying existing monocular style transfer methods to left and…
Stereoscopic video technologies have been introduced to the consumer market in the past few years. A key factor in designing a 3D system is to understand how different visual cues and distortions affect the perceptual quality of…
Psychophysical experiments reveal our horizontal preference in perceptual filling-in at the blind spot. On the other hand, vertical preference is exhibited in the case of tolerance in filling-in. What causes this anisotropy in our…
Common reporting styles for statistical results in scientific articles, such as p-values and confidence intervals (CI), have been reported to be prone to dichotomous interpretations, especially with respect to the null hypothesis…
The visual analysis of graphs in 3D has become increasingly popular, accelerated by the rise of immersive technology, such as augmented and virtual reality. Unlike 2D drawings, 3D graph layouts are highly viewpoint-dependent, making…
In this paper we will discuss a demonstration we have been performing for years; not only with physics students from our university (Universidade de Santiago de Compostela), but also with high school students in some talks aimed at…
Recent holographic display approaches propelled by deep learning have shown remarkable success in enabling high-fidelity holographic projections. However, these displays have still not been able to demonstrate realistic focus cues, and a…
People now frequently meet and develop relationships through online dating. Yet, due to their limited accessibility, utilizing dating services can be difficult and irritating for people with visual impairments. The significance of the…
Stereoscopic 3D displays adopt a binocular depth cue to provide depth perception. However, users should be equipped with expensive special devices to appreciate depth perception based on the binocular depth cues. Also, visual fatigue…
Vision-language models (VLMs) achieve strong multimodal performance but remain prone to relation hallucination, which requires accurate reasoning over inter-object interactions. We study the impact of visual perturbations, specifically…
This work investigates the geometric foundations of modern stereo vision systems, with a focus on how 3D structure and human-inspired perception contribute to accurate depth reconstruction. We revisit the Cyclopean Eye model and propose…
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…
The relationship between transmission area of an object imaged and the visibility of its image is investigated in a lensless system. We show that the changes of the visibility are quite different when the transmission area is varied by…
We introduce Hoop Diagrams, a new visualization technique for set data. Hoop Diagrams are a circular visualization with hoops representing sets and sectors representing set intersections. We present an interactive tool for drawing Hoop…
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…
Conventional images/videos are often rendered within the central vision area of the human visual system (HVS) with uniform quality. Recent virtual reality (VR) device with head mounted display (HMD) extends the field of view (FoV)…