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Related papers: Generating Classes of 3D Virtual Mandibles for AR-…

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The available reference data for the mandible and mandibular growth consists primarily of two-dimensional linear or angular measurements. The aim of this study was to create the first open-source, three-dimensional statistical shape model…

We present 2 statistical models of the skull and mandible built upon an elastic registration method of 3D meshes. The aim of this work is to relate degrees of freedom of skull anatomy, as static relations are of main interest for…

Medical Physics · Physics 2016-08-16 Maxime Berar , Michel Desvignes , Gérard Bailly , Yohan Payan

3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…

Human-Computer Interaction · Computer Science 2020-12-07 Alex J. Deakyne , Erik N. Gaasedelen , Tinen L. Iles , Paul A. Iaizzo

Image-based algorithmic software segmentation is an increasingly important topic in many medical fields. Algorithmic segmentation is used for medical three-dimensional visualization, diagnosis or treatment support, especially in complex…

Computer Vision and Pattern Recognition · Computer Science 2019-02-15 Jürgen Wallner , Irene Mischak , Jan Egger

Reconstruction of the mandible is one of the most common challenges facing maxillofacial surgeons. The mandible plays a major role in supporting the teeth inside the mouth. This work aims to develop a proposed methodology for improving…

Medical Physics · Physics 2021-06-30 Nabeel I. Allawi

Augmented Reality (AR) systems describe the class of systems that use computers to overlay virtual information on the real world. AR environments allow the development of promising tools in several application domains. In medical training…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-12-03 Felix G. Hamza-Lup , Jannick P. Rolland , Charles Hughes

Reshaping accurate and realistic 3D human bodies from anthropometric parameters (e.g., height, chest size, etc.) poses a fundamental challenge for person identification, online shopping and virtual reality. Existing approaches for creating…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Yanhong Zeng , Jianlong Fu , Hongyang Chao

Virtual reality (VR) training simulators of liver needle insertion in the hepatic area of breathing virtual patients currently need 4D data acquisitions as a prerequisite. Here, first a population-based breathing virtual patient 4D atlas…

Computer Vision and Pattern Recognition · Computer Science 2017-12-25 Andre Mastmeyer , Matthias Wilms , Heinz Handels

Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the…

Human-Computer Interaction · Computer Science 2024-11-11 Myint Zu Than , Kian Meng Yap

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

Human-Computer Interaction · Computer Science 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Anatomy education is an indispensable part of medical training, but traditional methods face challenges like limited resources for dissection in large classes and difficulties understanding 2D anatomy in textbooks. Advanced technologies,…

Human-Computer Interaction · Computer Science 2024-02-01 Roghayeh Leila Barmaki , Kangsoo Kim , Zhang Guo , Qile Wang , Kevin Yu , Rebecca Pearlman , Nassir Navab

Morphable Models (3DMMs) are a type of morphable model that takes 2D images as inputs and recreates the structure and physical appearance of 3D objects, especially human faces and bodies. 3DMM combines identity and expression blendshapes…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Gulraiz Khan , Kenneth Y. Wertheim , Kevin Pimbblet , Waqas Ahmed

Modeling humans in physical scenes is vital for understanding human-environment interactions for applications involving augmented reality or assessment of human actions from video (e.g. sports or physical rehabilitation). State-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2025-02-10 Nathan Louis , Mahzad Khoshlessan , Jason J. Corso

Vertebral morphological measurements are important across various disciplines, including spinal biomechanics and clinical applications, pre- and post-operatively. These measurements also play a crucial role in anthropological longitudinal…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Ivanna Kramer , Vinzent Rittel , Lara Blomenkamp , Sabine Bauer , Dietrich Paulus

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

Dental simulators gained prevalence in recent years. Important aspects distinguishing VR hardware configurations are 3D stereoscopic rendering and visual alignment of the user's hands with the virtual tools. New dental simulators are often…

Human-Computer Interaction · Computer Science 2023-09-29 Maximilian Kaluschke , Myat Su Yin , Peter Haddawy , Siriwan Suebnukarn , Gabriel Zachmann

The development of increasingly realistic experimental stimuli and task environments is important for understanding behavior outside the laboratory. We report a process for generating 3D human model stimuli that combines commonly used…

Neurons and Cognition · Quantitative Biology 2016-06-17 Jean M. Vettel , Justin Kantner , Matthew Jaswa , Michael Miller

The field of augmented reality (AR) has undergone substantial growth, finding diverse applications in the medical industry. This paper delves into various techniques employed in medical surgeries, scrutinizing factors such as cost,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Tandin Dorji , Pakinee Aimmanee , Vich Yindeedej

We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gayal Kuruppu , Bumuthu Dilshan , Shehan Samarasinghe , Nipuna Madhushan , Ranga Rodrigo
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