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3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…

LiDAR-based place recognition serves as a crucial enabler for long-term autonomy in robotics and autonomous driving systems. Yet, prevailing methodologies relying on handcrafted feature extraction face dual challenges: (1) Inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Xiaohui Jiang , Haijiang Zhu , Chade Li , Fulin Tang , Ning An

Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…

Computational Geometry · Computer Science 2025-04-11 Peyman Afshani , Yakov Nekrich , Frank Staals

Recent advances in localized implicit functions have enabled neural implicit representation to be scalable to large scenes. However, the regular subdivision of 3D space employed by these approaches fails to take into account the sparsity of…

Graphics · Computer Science 2021-11-02 Jia-Heng Tang , Weikai Chen , Jie Yang , Bo Wang , Songrun Liu , Bo Yang , Lin Gao

3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we aim to develop a simple yet effective method called NeuralGS…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Zhenyu Tang , Chaoran Feng , Xinhua Cheng , Wangbo Yu , Junwu Zhang , Yuan Liu , Xiaoxiao Long , Wenping Wang , Li Yuan

Business process models are usually visualized using 2D representations. However, multiple attributes contained in the models such as time, data, and resources can quickly lead to cluttered and complex representations. To address these…

Human-Computer Interaction · Computer Science 2019-03-04 Manuel Gall , Stefanie Rinderle-Ma

Reconstructing 3D scenes from multiple views has made impressive strides in recent years, chiefly by correlating isolated feature points, intensity patterns, or curvilinear structures. In the general setting - without controlled…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Anil Usumezbas , Ricardo Fabbri , Benjamin B. Kimia

With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Wuyuan Xie , Miaohui Wang , Di Lin , Boxin Shi , Jianmin Jiang

Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Han Li , Bowen Shi , Wenrui Dai , Yabo Chen , Botao Wang , Yu Sun , Min Guo , Chenlin Li , Junni Zou , Hongkai Xiong

With the rapid advancement of technology, 3D data acquisition and utilization have become increasingly prevalent across various fields, including computer vision, robotics, and geospatial analysis. 3D data, captured through methods such as…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Siming Yan

Estimating the time lag between two hydrogeologic time series (e.g. precipitation and water levels in an aquifer) is of significance for a hydrogeologist-modeler. In this paper, we present a method to quantify such lags by adapting the…

Applications · Statistics 2017-02-07 Rahul John , Majnu John

In Geographical Information search, map visualization can challenge the user because results can consist of a large set of heterogeneous items, increasing visual complexity. We propose a novel visualization model to address this issue. Our…

Human-Computer Interaction · Computer Science 2020-04-02 Liliana Ardissono , Matteo Delsanto , Maurizio Lucenteforte , Noemi Mauro , Adriano Savoca , Daniele Scanu

Occlusion is a common problem with biometric recognition in the wild. The generalization ability of CNNs greatly decreases due to the adverse effects of various occlusions. To this end, we propose a novel unified framework integrating the…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Min Ren , Yunlong Wang , Yuhao Zhu , Kunbo Zhang , Zhenan Sun

Surface topography refers to the geometric micro-structure of a surface and defines its tactile characteristics (typically in the sub-millimeter range). High-resolution 3D scanning techniques developed recently enable the 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2015-05-07 Matthias Zeppelzauer , Markus Seidl

Reconstructing open surfaces from multi-view images is vital in digitalizing complex objects in daily life. A widely used strategy is to learn unsigned distance functions (UDFs) by checking if their appearance conforms to the image…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Shujuan Li , Yu-Shen Liu , Zhizhong Han

Recent technological innovations have led to an increase in the availability of 3D urban data, such as shadow, noise, solar potential, and earthquake simulations. These spatiotemporal datasets create opportunities for new visualizations to…

Human-Computer Interaction · Computer Science 2023-03-08 Roberta Mota , Nivan Ferreira , Julio Daniel Silva , Marius Horga , Marcos Lage , Luis Ceferino , Usman Alim , Ehud Sharlin , Fabio Miranda

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and…

Graphics · Computer Science 2025-08-08 Zijian Wang , Beizhen Zhao , Hao Wang

The geometry of three-dimensional (3D) graphs, consisting of nodes and edges, plays a crucial role in many important applications. An excellent example is molecular graphs, whose geometry influences important properties of a molecule…

Computer Vision and Pattern Recognition · Computer Science 2020-06-03 Daniel T. Chang

Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their…

Graphics · Computer Science 2025-04-09 Yi-Zhen Tsai , Xuechen Zhang , Zheng Li , Jiasi Chen

Neural scene representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have transformed how 3D environments are modeled, rendered, and interpreted. NeRF introduced view-consistent photorealism via volumetric…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Javed Ahmad , Penggang Gao , Donatien Delehelle , Mennuti Canio , Nikhil Deshpande , Jesús Ortiz , Darwin G. Caldwell , Yonas Teodros Tefera