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Related papers: Exploring Gameplay With AI Agents

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Traffic scenarios are inherently interactive. Multiple decision-makers predict the actions of others and choose strategies that maximize their rewards. We view these interactions from the perspective of game theory which introduces various…

Machine Learning · Computer Science 2020-04-28 Christian Muench , Frans A. Oliehoek , Dariu M. Gavrila

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial…

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

In this paper, we analyze the performance of an agent developed according to a well-accepted appraisal theory of human emotion with respect to how it modulates play in the context of a social dilemma. We ask if the agent will be capable of…

Artificial Intelligence · Computer Science 2021-07-19 Moojan Ghafurian , Neil Budnarain , Jesse Hoey

Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change…

Multiagent Systems · Computer Science 2016-04-14 Sundong Kim , Jin-Jae Lee

In this work, we explore techniques for augmenting interactive agents with information from symbolic modules, much like humans use tools like calculators and GPS systems to assist with arithmetic and navigation. We test our agent's…

Computation and Language · Computer Science 2023-02-14 Ruoyao Wang , Peter Jansen , Marc-Alexandre Côté , Prithviraj Ammanabrolu

A major challenge in autonomous vehicle research is modeling agent behaviors, which has critical applications including constructing realistic and reliable simulations for off-board evaluation and forecasting traffic agents motion for…

Artificial Intelligence · Computer Science 2024-09-30 Zhenghao Peng , Wenjie Luo , Yiren Lu , Tianyi Shen , Cole Gulino , Ari Seff , Justin Fu

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or…

Computation and Language · Computer Science 2021-05-03 Shunyu Yao , Karthik Narasimhan , Matthew Hausknecht

Quantitative research of emotions in psychology and machine-learning methods for extracting emotion components from text messages open an avenue for physical science to explore the nature of stochastic processes in which emotions play a…

Social and Information Networks · Computer Science 2014-04-17 Bosiljka Tadic , Vladimir Gligorijevic , Marcin Skowron , Milovan Suvakov

It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…

Computation and Language · Computer Science 2024-06-03 Anne Beyer , Kranti Chalamalasetti , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal…

Artificial Intelligence · Computer Science 2016-06-27 Sarit Kraus

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

This paper studies algorithmic decision-making under human's strategic behavior, where a decision maker uses an algorithm to make decisions about human agents, and the latter with information about the algorithm may exert effort…

Computer Science and Game Theory · Computer Science 2024-09-16 Tian Xie , Xuwei Tan , Xueru Zhang

Agent modelling involves considering how other agents will behave, in order to influence your own actions. In this paper, we explore the use of agent modelling in the hidden-information, collaborative card game Hanabi. We implement a number…

Artificial Intelligence · Computer Science 2017-04-25 Joseph Walton-Rivers , Piers R. Williams , Richard Bartle , Diego Perez-Liebana , Simon M. Lucas

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

Human-Computer Interaction · Computer Science 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

Artificial Intelligence · Computer Science 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

Intelligent agents designed for interactive environments face significant challenges in text-based games, a domain that demands complex reasoning and adaptability. While agents based on large language models (LLMs) using self-reflection…

Computation and Language · Computer Science 2024-11-05 Philip Lippmann , Matthijs T. J. Spaan , Jie Yang