Related papers: Plan-And-Write: Towards Better Automatic Storytell…
Computational visual storytelling produces a textual description of events and interpretations depicted in a sequence of images. These texts are made possible by advances and cross-disciplinary approaches in natural language processing,…
Open-domain multi-turn conversations mainly have three features, which are hierarchical semantic structure, redundant information, and long-term dependency. Grounded on these, selecting relevant context becomes a challenge step for…
World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…
An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to…
This paper presents a plan-based architecture for response generation in collaborative consultation dialogues, with emphasis on cases in which the system (consultant) and user (executing agent) disagree. Our work contributes to an overall…
Storytelling infographics are a powerful medium for communicating data-driven stories through visual presentation. However, existing authoring tools lack support for maintaining story consistency and aligning with users' story goals…
Early work on narrative modeling used explicit plans and goals to generate stories, but the language generation itself was restricted and inflexible. Modern methods use language models for more robust generation, but often lack an explicit…
Large Language Models (LLMs) hold great potential for web-based interactive applications, including browser games, online education, and digital storytelling platforms. However, LLM-based conversational agents suffer from spatiotemporal…
There has been a recent explosion in applications for dialogue interaction ranging from direction-giving and tourist information to interactive story systems. Yet the natural language generation (NLG) component for many of these systems…
The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-human interactions in a digital setting. This paper explores…
We propose a novel method for generating titles for unstructured text documents. We reframe the problem as a sequential question-answering task. A deep neural network is trained on document-title pairs with decomposable titles, meaning that…
Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…
Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective communicators, entertainers, educators, and trainers. One of…
Large language models (LLMs) have recently attracted considerable interest for their ability to perform complex reasoning tasks, such as chain-of-thought (CoT) reasoning. However, most of the existing approaches to enhance this ability rely…
One of the challenges in text generation is to control text generation as intended by the user. Previous studies proposed specifying the keywords that should be included in the generated text. However, this approach is insufficient to…
Generating a long story of several thousand words with narrative coherence using Large Language Models (LLMs) has been a challenging task. Previous research has addressed this challenge by proposing different frameworks that create a story…
In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…
Automated planning enables robots to find plans to achieve complex, long-horizon tasks, given a planning domain. This planning domain consists of a list of actions, with their associated preconditions and effects, and is usually manually…
Story generation, namely generating a reasonable story from a leading context, is an important but challenging task. In spite of the success in modeling fluency and local coherence, existing neural language generation models (e.g., GPT-2)…
This paper shows how to construct genre patterns, whose purpose is to guide interactive story composition in a way that enforces thematic consistency. To start the discussion we argue, based on previous seminal works, for the existence of…