Related papers: Constructing Geometric Graphs of Cop Number Three
A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…
A vertex with neighbours of degrees $d_1 \geq ... \geq d_r$ has {\em vertex type} $(d_1, ..., d_r)$. A graph is {\em vertex-oblique} if each vertex has a distinct vertex-type. While no graph can have distinct degrees, Schreyer, Walther and…
We consider the localization game played on graphs in which a cop tries to determine the exact location of an invisible robber by exploiting distance probes. The corresponding graph parameter $\zeta(G)$ for a given graph $G$ is called the…
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…
A platypus graph is a non-hamiltonian graph for which every vertex-deleted subgraph is traceable. They are closely related to families of graphs satisfying interesting conditions regarding longest paths and longest cycles, for instance…
We show that if $n=7k/i$ with $i \in \{1,2,3\}$ then the cop number of the generalised Petersen graph $GP(n,k)$ is $4$, with some small previously-known exceptions. It was previously proved by Ball et al. (2015) that the cop number of any…
We study relations between diameter $D(G)$, domination number $\gamma(G)$, independence number $\alpha(G)$ and cop number $c(G)$ of a connected graph $G$, showing (i.) $c(G) \leq \alpha(G)-\lfloor \frac{D(G)-3}{2} \rfloor$, and (ii.) $c(G)…
We show that the cop number of directed and undirected Cayley graphs on abelian groups has an upper bound of the form of $O(\sqrt{n})$, where $n$ is the number of vertices, by introducing a refined inductive method. With our method, we…
A geometric graph is a graph whose vertices are points in general position in the plane and its edges are straight line segments joining these points. In this paper we give an $O(n^2 \log n)$ algorithm to compute the number of pairs of…
In graph pegging, we view each vertex of a graph as a hole into which a peg can be placed, with checker-like ``pegging moves'' allowed. Motivated by well-studied questions in graph pebbling, we introduce two pegging quantities. The pegging…
A matching is a set of edges without common endpoint. It was recently shown that every 1-planar graph (i.e., a graph that can be drawn in the plane with at most one crossing per edge) that has minimum degree 3 has a matching of size at…
A graph is 1-planar if it can be drawn on a plane so that each edge is crossed by at most one other edge. In this paper, we first give a useful structural theorem for 1-planar graphs, and then apply it to the list edge and list total…
We consider 3-regular planar matchstick graphs, i.e. those which have a planar embedding such that all edge lengths are equal, with given girth g. For girth 3 it is known that such graphs exist if and only if the number of vertices n is an…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
The \emph{segment number} of a planar graph is the smallest number of line segments whose union represents a crossing-free straight-line drawing of the given graph in the plane. The segment number is a measure for the visual complexity of a…
We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to…
Modern methods of graph theory describe a graph up to isomorphism, which makes it difficult to create mathematical models for visualizing graph drawings on a plane. The topological drawing of the planar part of a graph allows representing…
Research about crossings is typically about minimization. In this paper, we consider \emph{maximizing} the number of crossings over all possible ways to draw a given graph in the plane. Alpert et al. [Electron. J. Combin., 2009] conjectured…
A graph is near-planar if it can be obtained from a planar graph by adding an edge. We show the surprising fact that it is NP-hard to compute the crossing number of near-planar graphs. A graph is 1-planar if it has a drawing where every…