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Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

In this letter, we propose a control framework for human-in-the-loop systems, in which many human decision makers are involved in the feedback loop composed of a plant and a controller. The novelty of the framework is that the decision…

Systems and Control · Computer Science 2020-03-11 Masaki Inoue , Vijay Gupta

In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band…

Human-Computer Interaction · Computer Science 2013-02-18 Luís Filipe Teófilo , Pedro Alves Nogueira , Pedro Brandão Silva

This work presents the coordinated motion control and obstacle-crossing problem for the four wheel-leg independent motor-driven robotic systems via a model predictive control (MPC) approach based on an event-triggering mechanism. The…

Robotics · Computer Science 2021-11-24 Dongchen Liu , Junzheng Wang , Shoukun Wang

Motor control requires sensory feedback, and the nature of this feedback has implications for the tasks of the central nervous system (CNS): for an approximately linear mechanical system (e.g., a freely standing person, a rider on a…

Neurons and Cognition · Quantitative Biology 2025-04-24 Eric Maris

As spin-based quantum systems scale, their setup and control complexity increase sharply. In semiconductor quantum dot (QD) experiments, device-to-device variability, heterogeneous control-electronics stacks, and differing operational…

Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…

Human-Computer Interaction · Computer Science 2026-04-15 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many…

Human-Computer Interaction · Computer Science 2016-04-20 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

In this paper, we propose an approach how connected and highly automated vehicles can perform cooperative maneuvers such as lane changes and left-turns at urban intersections where they have to deal with human-operated vehicles and…

Computer Science and Game Theory · Computer Science 2022-11-16 Björn Koopmann , Stefan Puch , Günter Ehmen , Martin Fränzle

This abstract describes the first public demonstration of feedback control and coordination of multiple physical systems over a dynamic multi-hop low-power wireless network with update intervals of tens of milliseconds. Our running system…

Networking and Internet Architecture · Computer Science 2019-06-14 Fabian Mager , Dominik Baumann , Romain Jacob , Lothar Thiele , Sebastian Trimpe , Marco Zimmerling

Humanoid robots hold great promise in assisting humans in diverse environments and tasks, due to their flexibility and adaptability leveraging human-like morphology. However, research in humanoid robots is often bottlenecked by the costly…

Robotics · Computer Science 2024-06-21 Carmelo Sferrazza , Dun-Ming Huang , Xingyu Lin , Youngwoon Lee , Pieter Abbeel

Driving simulators are increasingly used in research and development. However, simulators often cause motion sickness due to downscaled motion and unscaled veridical visuals. In this paper, a motion cueing algorithm is proposed that reduces…

Robotics · Computer Science 2025-10-29 Varun Kotian , Riender Happee , Barys Shyrokau

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed…

Human-Computer Interaction · Computer Science 2026-05-04 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

Recently, great progress has been made in virtual reality(VR) research and application. However, virtual reality faces a big problem since its appearance, i.e. discomfort (nausea, stomach awareness, etc). Discomfort can be relieved by…

Human-Computer Interaction · Computer Science 2019-04-01 Wei Qionghua , Wang Hui , Wei Qiang

Using lower-limbs exoskeletons provides potential advantages in terms of productivity and safety associated with reduced stress. However, complex issues in human-robot interaction are still open, such as the physiological effects of…

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Wenqiang Sun , Fangyun Wei , Jinjing Zhao , Xi Chen , Zilong Chen , Hongyang Zhang , Jun Zhang , Yan Lu

Learning instead of designing robot controllers can greatly reduce engineering effort required, while also emphasizing robustness. Despite considerable progress in simulation, applying learning directly in hardware is still challenging, in…

Robotics · Computer Science 2022-03-07 Steve Heim , Felix Ruppert , Alborz A. Sarvestani , Alexander Spröwitz

We present HuMoCon, a novel motion-video understanding framework designed for advanced human behavior analysis. The core of our method is a human motion concept discovery framework that efficiently trains multi-modal encoders to extract…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Qihang Fang , Chengcheng Tang , Bugra Tekin , Shugao Ma , Yanchao Yang

Feedback loops are known as a versatile tool for controlling transport in small systems, which usually have large intrinsic fluctuations. Here we investigate the control of a temporal correlation function, the waiting time distribution,…

Mesoscale and Nanoscale Physics · Physics 2016-04-13 Tobias Brandes , Clive Emary

This paper presents a method for tailoring a parametric controller based on human ratings. The method leverages supervised learning concepts in order to train a reward model from data. It is applied to a gait rehabilitation robot with the…

Robotics · Computer Science 2020-01-15 Marcel Menner , Lukas Neuner , Lars Lünenburger , Melanie N. Zeilinger